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read 6400-6495 Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6650 picasso 2/7/94 03:59 16/ paul.rance@portofc.org (Paul Rance) Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Dear All What I'm after is someway of tricking Imagine2.9 into thinking that the Picasso board is basically a 1200 or 4000 system with AGA chip set. When I go to the project editor and clip on the "MAKE button (after chosen the ILBM12 format and a HIRES format) a requester appears on the project screen stating that there is no AA chipset present. Imagine2.9 must check something in my 1500. What I want to know is what does it check for so that I can change the parameter within Imagine 2.9 to stop this. If I can achieve this, I can then produce 256 colour animations and play them through the Picasso ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: board with MainActor or VT. Thanks Paul Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6651 Re: BBSs 2/7/94 12:47 25/ Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu> Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- There are BBS's that do have FTP access on a request-only basis, but there is a system somewhere that you can mail to that will retrieve the file, uuencode it, and send it to you for free. Of course, I don't know where it is or what it's called... Cyrus J. Kalbrener ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Digital_Cel "...To Render: By Any Means Necessary!!..." On Mon, 7 Feb 1994, Dale R Rogers wrote: > This may be a stupid question, but are there any free BBSs out there > that have ftp access? I would love to see some of the images > being produced by the mailing list members; as well as downloading > ICOONs, and the other programs available to the list. I have a Command: > modem at home, but can't afford to join a commercial BBS right > now. Are there any free BBSs out there, or do I just have to wait > until I join a commercial service? Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6652 Re: Field Rendering 2/7/94 14:54 20/ Mark Thompson <mark@westford.ccur.com> Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > double the length of your animation to generate it at 60fps. HALF the > vertical resolution of the images you're generating and you've just field > rendered. To make the animation, load a backdrop in ADPro that's double > the vertical resolution of the images generated. Composite the first field > (frame1) in the upper half (0,0) and the second field (frame2) in the > lower (0,200 if generating a 640x400 anim). Use ADPro's interlace operator > and viola! Now do this for the rest of the frames. While this method is similar in effect, it is not the same as field rendering. The problem is that your interlaced frame still has an effective vertical ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: resolution of 200. Its just been scan doubled to 400 lines (although the scan doubling is time shifted). In an application that truly supports field rendering, you get the full 400 line vertical resolution (actually 480). %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~% % ` ' Mark Thompson CONCURRENT COMPUTER % % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics % % ' Image ` ...!uunet!masscomp!mark Hardware Architect % % Productions (508)392-2480 (603)424-1829 & General Nuisance % % % ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6653 Re: Clouds 2/7/94 17:49 12/ Tony Jones <nova@ibmpcug.co.uk> Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Posted for Frank Aalbers: In a message of 28 Jan 94 wrote to : > Does anyone know of a way to make good looking clouds with Imagine? I > don't mean 3-D clouds, just clouds ala VistaPro & Scenery Animator. Might > be a good idea for a new texture. :) Well ! Try making some clouds with Scenery Animator and turn your camera vertically up to the sky . Then render a pcture of it and use it as a brush with the "repeat" gadget and "mirror" gadget on. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: HASTA LA VISTA from Franky ! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6654 picasso 2/7/94 19:54 13/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > Dear All > go to the project editor and clip on the "MAKE button (after chosen the > ILBM12 format and a HIRES format) a requester appears on the project screen > stating that there is no AA chipset present. Imagine2.9 must check something Can you render to 24 bit and post-convert to ILBM12? I've found its best to do all your rendering to 24 bit originals. Then you can convert to whatever you want later - you get better results anyway from a dedicated image processor (ImageFX, or whatever your favorite happens to ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: be). - steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6655 Re: picasso 2/7/94 22:25 10/ Jason B Koszarsky <kozarsky@cse.psu.edu> Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Can you render to 24 bit and post-convert to ILBM12? I've found its >best to do all your rendering to 24 bit originals. Then you can convert I haven't actually sat down and timed this but when for me 24 bit renders always seemed faster than 12bit, 24bit RGB that is. I wondered if all internal calculations were done in RGB24 and then converted to one of the others. It may account for the apparent time difference. Anyone know for sure? Jason K. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6656 transparency on brush maps 2/8/94 00:03 9/ tct@cis.ufl.edu Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I am trying to apply a brush map to an object and I want the background of the brush to be transparent. My brush is a picture of a face, and I don't want the white background of the brush to show up on the object, just the face. Do I have to mess around with color 0 on my brush, or maybe do a transparency mask and a color mask on the object. Do I need to use the genlock option? Thanks -Travis ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6657 re: transparency on brush maps 2/8/94 11:54 18/ Stephen Loughran <zorlac@cix.compulink.co.uk> Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On 8th Feb 1994, travis wrote:- >I am trying to apply a brush map to an object and I want the background of >the brush to be transparent. My brush is a picture of a face, and I don't >want the white background of the brush to show up on the object, just the >face. Do I have to mess around with color 0 on my brush, or maybe do >a transparency mask and a color mask on the object. Do I need to use the >genlock option? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: The way i do it is to create a filter map using the full colour version. i make the background colour 0,0,0 and all the other colours 255,255,255 (make it two colour... it saves room on your HD!)... then apply the new map as a filter map (with inverse image ON cos white makes the object transparent and black makes the object solid) steve Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6658 Re: transparency on brush maps 12/30/93 03:03 38/ "Robin Chytil" <robin@robin.lausanne.sgi.com> Lines 1 to 10 of 38 (26%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Feb 8, 3:03am, tct@cis.ufl.edu wrote: > Subject: transparency on brush maps > I am trying to apply a brush map to an object and I want the background of > the brush to be transparent. My brush is a picture of a face, and I don't > want the white background of the brush to show up on the object, just the > face. Do I have to mess around with color 0 on my brush, or maybe do > a transparency mask and a color mask on the object. Do I need to use the > genlock option? > > Thanks ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > -Travis > > >-- End of excerpt from tct@cis.ufl.edu IMO the only way to go is to make a second brush. only black and white (i.e. 2 colors), with what you want transparent in white and opaque in black, and apply it at the exact same location as the colour brush, but as a filter brush. Note : your white needs to be RGB 255,255,255 (i.e. 24bit), or if you use a 1 bitplane picture, as it uses a LUT (look-up table), it will refer as a RGB Command: 15,15,15 white (on a scale from 0 to 15), which will be translated as a 15*16=240 (for R,G and B) white, which is a light grey. In that case, you transparent will be slightly seen. To make it totally transparent, you need to put "240" in the "Full Scale Value" field in the filter map requester. Robin -- \|/ @ @ Command: ---------------------------------------------------oOO-(_)-OOo----------- Robin Chytil, Staff Engineer Email: robin@lausanne.sgi.com Silicon Graphics Inc. Vmail: 5-9389 Mediterranean Distribution Territory Tel: +41 21 6249737 Lausanne, Switzerland Fax : +41 21 6259184 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6659 Re: transparency on brush maps 2/8/94 08:27 50/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mil Lines 1 to 10 of 50 (20%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- And remember, this is not working on Imagine 2.9. ---------- From: imagine-relay To: imagine Subject: Re: transparency on brush maps Date: Thursday, December 30, 1993 12:03PM On Feb 8, 3:03am, tct@cis.ufl.edu wrote: > Subject: transparency on brush maps ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > I am trying to apply a brush map to an object and I want the background of > the brush to be transparent. My brush is a picture of a face, and I don't > want the white background of the brush to show up on the object, just the > face. Do I have to mess around with color 0 on my brush, or maybe do > a transparency mask and a color mask on the object. Do I need to use the > genlock option? > > Thanks > -Travis > Command: > >-- End of excerpt from tct@cis.ufl.edu IMO the only way to go is to make a second brush. only black and white (i.e. 2 colors), with what you want transparent in white and opaque in black, and apply it at the exact same location as the colour brush, but as a filter brush. Note : your white needs to be RGB 255,255,255 (i.e. 24bit), or if you use a 1 Command: bitplane picture, as it uses a LUT (look-up table), it will refer as a RGB 15,15,15 white (on a scale from 0 to 15), which will be translated as a 15*16=240 (for R,G and B) white, which is a light grey. In that case, you transparent will be slightly seen. To make it totally transparent, you need to put "240" in the "Full Scale Value" field in the filter map requester. Robin -- Command: \|/ @ @ ---------------------------------------------------oOO-(_)-OOo----------- Robin Chytil, Staff Engineer Email: robin@lausanne.sgi.com Silicon Graphics Inc. Vmail: 5-9389 Mediterranean Distribution Territory Tel: +41 21 6249737 Lausanne, Switzerland Fax : +41 21 6259184 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6660 Re: BBSs 2/8/94 00:49 37/ "Steve Essery" <sessery@uk.oracle.com> Lines 1 to 10 of 37 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Dale R Rogers: >> This may be a stupid question, but are there any free BBSs out there >> that have ftp access? I would love to see some of the images >> being produced by the mailing list members; as well as downloading >> ICOONs, and the other programs available to the list. I have a >> modem at home, but can't afford to join a commercial BBS right >> now. Are there any free BBSs out there, or do I just have to wait >> until I join a commercial service? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Cyrus J. Kalbrener: > There are BBS's that do have FTP access on a request-only basis, > but there is a system somewhere that you can mail to that will retrieve > the file, uuencode it, and send it to you for free. > > Of course, I don't know where it is or what it's called... Try sending mail to bitftp@vm.gmd.de with the single line: Command: HELP and it'll send back its help file. I decided not to include it as its rather long. This ftp mail server is good with fast turn around times, though it limits you to around 5 Meg of transfers a day. Its invaluable for people like myself who work isolated behind corporate fire walls. Apologies for my boring work sig... ================================================================================ Command: Steve Essery Unix Support, Oracle UK Hello, my name is Inigo Montoya, you killed my father, prepare to die. Tel: +44 (0)344 860066 ext 4572 What you don't know is that I too Tel: +44 (0)344 860222 am left-handed! =============================================================================== Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6661 One hand clapping... 2/8/94 12:33 112/ kirvan@SSESCO.com Lines 1 to 10 of 112 (8%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Greetings, Robin Chytil: (and Nik:) >[What is the status of the altitude mapping bug in V2.9?] ... > when you wrap [a brush on an object and make it] an altitude brush map, >the joint ... is visable. The "status" of this, and most of the bugs in 2.0/2.9 is that they have all been cataloged and will be wacked when we get to them. We are presently ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: busy with design and implimentation (sp) of the features, and will get to the bugs when finished. When V3.0 is out, ask again about specific bugs and I can probably tell you if they are still in there. Tom Setzer: >Are there going to be more or improved deformations in 3.0?... Yes, there is a free form deformation tool in V3.0 that works great. I've done some very cool organic looking shapes with it as well as being able to Command: bend objects (I don't really dig the 'Bend' either). The new tool relates a lot closer to working with a piece of clay where you can squish/stretch things. steveZ: >... about that unlimited map bit...Will 3.0 be able to read the map just >once per frame, and then put it wherever it has been placed?... If you mean, applying one map several times and having Imagine load it in Command: only once to save memory/time, I doubt it. Glenn Lewis: I'm not going to quote a bunch of stuff out of our letters, because its just not worth it. But - you brought up a few things I do want to mention here. First off, my apolagies for the insinuation that Glenn's notes to me were Command: either kiss-ass or threatining. I probably should have organized that paragraph differently, because that isn't what I was saying. As I said, Glenn's first note to me was very nice and "welcoming" - not kiss-ass. I then said his second note was "laced with arsenic" - meaning, basically, a bit venomous and distasteful - not threatining. The kiss-ass/threatining riff wasn't directed at any one in particular, it was just saying, to everyone, don't treat me like some ladder-climbing corporate-pee-on mouth- piece for Impulse. I didn't say, nor did I intend to even hint at, that Glenn had done this. My public responce to Glenn's private e-mail was done to satisfy his, and everybody I haven't responded to('s), curiosity. Command: Now, TO ANYONE WHO WRITES PRIVATE E-MAIL TO ME: Expect that I will answer your questions publically. - I've got two reasons for this: First, if you ask a good question, there is probably a pile of people with the same question who either won't, or can't ask it. Answering it publically keeps me from having to answer the same question over and over. Second, its just simpler. I only have to post once to answer several messages, I can dump all my incomming mail into one file and rip all the e-mail headers out of it, and I don't have to worry about trying to remember who I've told what to. Command: Jeff Walkup: >>...spline interpolated motion... >Could you clarify this for me? Please, please pretty please say that it >interolates keyframes that you set from the Stage. I.e. position >object, make key, move object, make ey - and the movement inbetween is >smoothed automatically. Not just with paths. Please ;^) Ok, "it interolates keyframes that you set from the Stage." Exactly like Command: you said. This works great for the thing Lesk was asking about (getting one object to chase another). Using this to get objects to chase looks a lot less sterile than the path stuff does. Nik: >[basically, a hit-and-miss discussion of the problems with altitude mapped >brushes caused by the y-axis not being used to orient a brush map] Dig, (I think...). Yes, there is no way to use the Y axis to orient a bump Command: brush. This isn't going to be changed by V3.0. The only (inadequate I'm sure) thing I can suggest is using the restrict to subgroup stuff with the brush. Looks like we need some sort of texture/application editor... Jason K.: >Could a "View Quickrender" option be added?... I think this is supposed to be in V3.0. There is also supposed to be an option for saving a quickrender to any directory/filename you choose after Command: rendering it. >...[moving objects] from 2.9 to 2.0, I lose defined subgroups... The object format has changed a bit (because of states and stuff). This may cause that. This won't happen when moving V2.0 objects into V2.9, but the old code doesn't understand parts of the new format. Andrew Vogel: Command: >[Will V3.0 have a library of loadable default texture attributes - Sorry, >lost the original post] We may do this IF 1) we have enough time and 2) we come up with some way to generalize the texture directory so it will work on everyone's configuration. sk.... "The test of the machine is the satisfaction it gives you." Command: -Robert Pirsig, Zen and the Art of Motorcycle Maintenance Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6662 2.9 Flame Textures!! 2/8/94 14:29 54/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 54 (18%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- "Lets first address Essence Textures. We had to change the file structure of Imagine objects so that we could do things like Brush and Texture tacking. This facilitated a major change in how things are done, et al the Essence Textures don't work anymore. I realize that most people won't believe this but we do not have a desire to break any product that you the user finds valuable. However, becuase you the user wanted these other features of tacking, we had to make the changes that we indeed did make. SO, where does that leave the Essence textures, Simply put, in the next couple of weeks we will release for public use the file formats of the objects as well as the information for Apex and others to generate textures ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: that will work with Imagine. I assume that Apex will augment their product and make appropriate offerings regarding upgarding your present texture base. I have no control over the process they will use to get these new textures to you. They may charge you for them and they may give them to you free. That is of course between you and Apex. " - Mike H. 1/5/94 EEEEEEEERRRRRRRRRRRRRRR, wrong answer. As we have seen from my little hack, all that is required is a change to tell Imagine 2.9 that we are a texture Command: of that version. Essence textures would have worked fine if you hadn't of changed that number. I'll post some assembler to accompany my proof if you like? "Yeah we know that people want different file reqs, I suppose when we have time to do this we will but we are too busy with other things like BONES and Depth of Field or any number of other things that seem more important. I truly wish all we had to do was do new file reqs to make people happy with the money they spend, somehow I think that this action would not make everyone happy." Command: -Mike H. 1/6/95 Why am I flaming Impulse? The above pretty much sums it up. Instead of spending time bringing things like the file requesters, display databases, optimization, bug fixes up to date, time was spent replacing something we already had and were satisfied with, Essence I & II. Sure, Impulse added a few nice new textures that weren't in Essence, but they repeated A LOT of stuff already in Essence. Talk about wasting time!!! Why not just add the textures not found in Essence, and then spend the rest of the time on other things that are needed? Why MAKE Essence obsolete with the flip of a bit? Command: HOW DOES THIS BENEFIT IMPUSE OR THE USERS OF IMAGINE!?!?!?! The answer is simple, it doesn't. The only explination I can come up with, is that it is or was an ego thing. A decision based solely on pride. Well, there you have it. Ofcourse the above is just my opinion. You're welcome to try and change it. Tom Setzer setzer@ssd.comm.mot.com Command: "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6663 Essence on 2.9!!!!!!! 2/8/94 14:29 46/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 46 (21%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Wouldn't you like to run Essence texture on Imagine 2.9? I bet you would! And now you can!!! Thats right boys and girls, Impulse, specifically Mike H., flat out lied! So, I've come up with a simple fix that will allow all you Essence lovers to get back to using those grand textures. Flame bait will follow in a seperate message, so if you have questions about the specifics on how to, reply to this message. Otherwise, if you wish to join in the flame fest that is sure to follow, reply to the message entitled "2.9 Flame Textures!!" ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Step 1: copy your Essence textures to a new place, say Essence_2.9 drawer which you just created. Step 2: "zap" the Essence texture you wish to make work on Imagine 2.9 (you need a program to edit binary files) Step 3: go to address location 0xFF, you should see a 0x10 there. The line will look something like this: 90bc 0000 001a 6700 ff6a 90bc 0000 0010 Command: ^^^^ Step 4: change the 0x10 at location 0xFF to a 0x20 Step 5: save the file Step 6: change the file name to have .itx extension Step 7: run Imagine 2.9 Step 8: try your new texture Step 9: Shout with joy! WAH HOOOO YIPEEEE YAAAHOOOOIEEEEEE!!!!!!!! Step 10: repeat process for each texture!!!!!!!! Command: I don't know if this will work for Essence II. I can only assume it will. Also, I haven't tried this on all textures(in fact, I haven't tried it at all, I got a friend to do it), only a few. If you have any problems with any particular textures, give a yell. BTW, these new textures won't work on Imagine 2.0, so, thanks to Impulse, you will have to keep 2 copies on your HD. Whoop, last minute addition, for Essence II, the magic location is 5F. Just change the 10 to a 20 and Voila. Hope I didn't piss off too many people!;) Command: Tom Setzer setzer@ssd.comm.mot.com "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6664 Re: One hand clapping... 2/8/94 17:27 27/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Scott Kirvan writes: > >>...spline interpolated motion... > >Could you clarify this for me? Please, please pretty please say that it > >interolates keyframes that you set from the Stage. I.e. position > >object, make key, move object, make ey - and the movement inbetween is > >smoothed automatically. Not just with paths. Please ;^) > > Ok, "it interolates keyframes that you set from the Stage." Exactly like ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > you said. This works great for the thing Lesk was asking about (getting one > object to chase another). Using this to get objects to chase looks a lot > less sterile than the path stuff does. Yikes. After reading this I think I should have been more verbose. When I said "interpolate", I meant does it add "ease-in" and "ease-out" to the movements, as well as "smooth" the curves. I.e., if I create three keyframes, one at the bottom-right of the screen, one at the top-middle, and one at the bottom-left - will my object travel in a smooth curve (as I want it to), or will it move in a triangle, with Command: sharp transitions between the keys (as it does now in Imagine 2.0)? Sorry, don't mean to be a pain, just want to make sure we're talking about the same thing. -- Jeff Walkup <jwalkup@sfsuvax1.sfsu.edu> Computer Graphics, Animation, Video Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6665 Essence Patch Program (esstoim29) 2/8/94 17:13 239/ grieggs@jpl-devvax.Jpl.Nasa.Gov (John T. Grieggs) Lines 1 to 10 of 239 (4%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi. As you may have heard by now, it is possible to modify your Essence and Essence II textures to work with Imagine 2.9. Well, I've known this for a while, but didn't feel free to publicize it. Since the cat's out of the bag, I've decided to distribute my patch program. To use it: Copy your Essence and EssAtts folder into your Imagine 2.9 folder. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Run a CLI. Change into the new Essence folder. For each directory: Change into the directory. SPAT esstoim29 #? Command: That's it! The actual change is a version number change. You need to make a copy of the tree, as above, because Imagine 2.0 and Imagine 2.9 check for individual version numbers. esstoim29 also renames your textures with .itx extensions, because otherwise the Imagine file requestor would ignore them. You don't need to add the .itx extension to the texture instances in your old objects. Command: I guess this means that I can now admit that the 60-frame ray-traced Magic Lantern anim for the Picasso which I'm about to release was done with Imagine 2.9, Essence I, and Essence II. :-) _john (IRE) grieggs@netcom.com grieggs@devvax.jpl.nasa.gov Command: begin 644 esstoim29.lha M'WPM;&@U+94? (,0 O(HV' "65S<W1O:6TR.=\]&N*$[KWNC:;LP?_N MK7KT1K9HQ>==84/T40AB$)*.. X>,D338"$.)L2 CD\637(/4P:;>U#<I3'S MFH&,+ O><);.D]DMLSLF>PLCDKITR^.F&3F3CIXDZ=<(4LXZ6>@4@0)*Z0\4 MZ=/%=%_?M2;;ELMM]G9G9WP>SL[X'?0/WT6=W=K)(VXV1./UE/_(T/:!%F>Y M'KM!=_$>G%Z5_V7D5X6M_R/?/]P26L%%Q;S"-J18:Q=%[QM?R)V/H[)Q]O1Q MW#+VZ0=&TA8<I7H[XT,U459T=\NF;-87H%J'>:X+2<T95K1USC"Q,-#J[38& M?H=5-INSAN. 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M4J=7&=8 M*-_.;XY>GE1L_*%>_("RF /J&WPV&-9"=LIM:^<'T]E5O<:5L0U Command: M)X5_]O= %GA..>!4?&D'6//,JYQYE7/V'(BN<^ 3G2/$\M,%OQM[]^C;[DHW MGG1[.<6=N V3B$4S-(&Q\TS3#R?B527-?%,TG#!^^]Q; HK47%?$NKN4&;7$ M%FPC?$=M?F6K;:WFQYJ1'<7B^FC;S98LQ#@AG(04X$V_A_H_K7>MV9<$?^!- M7J,O CZB>S#^RO?00\YP4X(@E_5-5 QHD.JK![GP@UQIG? UX7\]SJ1(N1"R MQ?H&2/"S^IT[2R#ZR)MW?HB&KYI@[Y_FO'Y&N^,EGW(?<C0V!9[0A)L?51]4 M??WF<G1QRB;G7#*L@ZT=@(.F^BKI/-=DP$>H$<AS+#YEV#$\5[/@<I+U0BS. M,> @N,8\!!-KF>TF$MQM?R)V.(CB.!<YT>SXEI9'<#\A-O*-&/*T_=T'0IU! M'Y;8J]8SH?5(+:CA]Q%F$Q(>72]1!S,&D#A6.(_F;"SL@?M,0?MT.U'7 CM' M'^X?&Y^H/QSQJ-@0:.J:R-O@T(RF& /B1OW0MDO2;;&VYW>_\'(A-<_NON$V M5/5:NQ/#5]6:CZ+0BG/']O%?17>Q.V3ALC@!LCIS48YYW(BA9M=V/UU"ZFN[ Command: M'5[H03_8AL)"Z99^#1FHW91_N6EED)2Y7?6=O+?13[/PVKM.%?3IR]-T9I]G M.XBF9J"[7[501E#MVK;?W1P"E2)DKU9MS&9W/JM72HX[<4#["W!+ZAG3:LO5 M:N83*I_;=W,H7>?5WHE>$&Y=-^^VEGNZR?=@>:(\J=@B!J'GWZ*\^1]G@;)Y M8FW,'2?^Z14E2*"9Y9R&4#J#[\P^^X/OM'99SS@6?BW'6'WXQ0]W8[>UE6VH M-;;?;WEWM;FK[D]&VNO#MKRVW%Y>S+8W]7T5X$" ;ZHT6]NK7PI=L:\NS7-K M+EW?AFT.T-X7V+RVVXN]#MX&UO-P13/"/3-I>Z-H1;?7_SJ[7;FNKN\-:FF6 MWAW<JZVNY;U753]S-0W2>&E,),0ZW$\/Z<3E+.>UBGC?D_D,OWE?39'ZJ/ M^-_']%6_?^P,G]0L)K?Y#^?Z??[IO\C_/\>],7__\'('->:$,J?_UB$:W_]M MR.73.V^E23A/ARI1_R_S=FD/[?[Z@2_19^BSSV3A\G-F@?RS;>YX?[[,T;^6 M'-L,C&P;6]O+N#X<N[V]M!^O:[6\/9^'=W6H[:%!'SMZN%!K81XD91?Q_4E$ Command: MMFT43T4:*GHL_G*%K24F<SG\<7DK5YB@$?7'T3RY$.:Z/G#[A"T%,O3'W#GF MG*BGI=H\D??MSS9H#+H8V0N&(T@M;&@U+6T" !F! X9!(' #65S<W1O M:6TR.2YD;V/V80)U:I>-QNQ#&B\ =^7 Z_!QD)@4),&V$)2L)0A) I<*FM+6 MWLYI+JDFW'?''4WW=UMH6V!18VD_D=*E=D0S?@#1S"X<2"XA@P*\P<_*@#D! MQ#<^,3KO()/!KV'9G.3@'=&).60"YBN'W54$B]980*,X[)\-H9'*X*FC:;B# MIIZJ0#Z%??0%6Q+CM2TN"5R6BQ\ %65QWE0%>$@8;';)!817A9 M #NPKO-9 M_@D#J4GR.=VE<0+&6R(/26?9IP5C;0K2QL)9L)DYYAQE TKA W,-PR7<&Z#[ M8"U$.\WAA&=9ZU*YNU^[_&F?WV2E,67L* &Y*II"?DP[^Q*AS>.#@$.WOJG^ M=MPNM+63F(7%EQK?*2^*(,0H%V' ER?#.8-_LYQ[9R?-Y>'9Y@48R>;>GJ#V M>]"9=HB)R_Z?V@]7+ ;P7OH\4"^)0B;W [!M:$S7J15?JF";BU3%H[4FP7-# Command: M=595)&+H 4H-;\9M62QFF_) NC1*_TB2[B7MT>(W,/$V("U?R_Q0D\B$-\7A M G"THZK#QQ9TQ1I.7J"<).G0H\@*]!%#(XH)[N03L3%5*=]\"2P03)G"]@': MY\-,/F[SJQ\\<>![%C-%KG:U<;6&]@=X/0H1D*.&BUNU%*.6#Z_1&?F4Z@M2 MZQUSD:0NG]#(*DRS=/6E+.U-:].2=8]W1SV)D@@O'/GE 5H#?FA&6KO%TB@F M*3C;HIDX[P-8Q1+$TY3#6K8V;+IH/*:?WD*(GDC6(6B_>QBD9>CCD!51PS?W M[DHB/7S_^I7V]'W.#VU>/<GY; RMMC\'%);VTI[QXF%CB/K3Z;KZ7#$:;7XJ "4 B end Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6666 Essence on 2.9!!!!!!! 2/9/94 02:16 25/ izi@scala.ping.dk (Soren Wind) Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- [ 8 Feb 94 ] [ Thomas Setzer -> me ] TS> Wouldn't you like to run Essence texture on Imagine 2.9? I bet you TS> would! Yes and thanks to you it is now possible.. :D TS> I don't know if this will work for Essence II. I can only assume it ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: TS> will. Also, I haven't tried this on all textures(in fact, I haven't It didn't work, anyone else who want to give it a try or find another way to patch the Volume II... Please, i am not able to find the Way... _: S ren -IZI- Wind __ _____ _______ _: / \\ Imagine'er in IMPACT (__) /\/\___ \/\_____\ / / \\ \ // Fidonet : 2:230/418.30 / \/ \/ \/ / \ ___/\/ \/ \ // Command: _\/ Amiganet : 39:141/104.30 /____\ \__\ /__| \\___/\__\ _\/ : Internet : izi@scala.ping.dk / \ |__\_____\ : |A2000/030/882/9MB/345MB/33MHz+SVGA /_______\ | . . ... Just do it...explore the possibilities!!! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6667 Re: One hand clapping... 2/9/94 06:02 25/ woovis@infinet.com (William V. Swartz) Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > Robin Chytil: (and Nik:) > >[What is the status of the altitude mapping bug in V2.9?] ... > > when you wrap [a brush on an object and make it] an altitude brush map, > >the joint ... is visable. Scott replied: > > The "status" of this, and most of the bugs in 2.0/2.9 is that they have all > been cataloged and will be wacked when we get to them. We are presently ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > busy with design and implimentation (sp) of the features, and will get to > the bugs when finished. When V3.0 is out, ask again about specific bugs and > I can probably tell you if they are still in there. > I hate to sound like a whiner but... This made my heart sink. I am more than willing to wait for 3.0 to be made right but this sounds like I will have to subscribe to the update program ($100) or buy 3.1 (or whatever) for $xxx to get bug fixes that should be in Command: 3.0, especially those in 2.0-2.9. I hope I am wrong about this! // \X/ -BiL- woovis@infinet.com (See my 'Imagine'-ary signature below) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6668 Re: Essence on 2.9!!!!!!! 2/9/94 06:55 20/ Jason B Koszarsky <kozarsky@cse.psu.edu> Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >TS> I don't know if this will work for Essence II. I can only assume it > It didn't work, anyone else who want to give it a try or find another way to I tried the uuencoded program that was posted and it worked. At the moment I'm rendering an anim with textures from both Essence & Essence II under 2.9. The only difficulty I encountered with using the program was that I couldn't use the wildcard for more than 3 or 4 items in a directory. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: If I typed 'spat esstoim29 #?' and I had say 8 items in a directory then it would complain. but for 4 or less it worked. But eventually I got all converted and it works so far. Can we go the other way, to get 2.9 textures to work under 2.0 by switching their version numbers to something 2.0 will accept? Jason K. Cybernetic Expressions Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6669 Re: BBSs 2/8/94 22:19 28/ pringle@holly.cuug.ab.ca (Greg Pringle) Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- In <9402080849.AA01079@ukpyr2.uk.oracle.com> "Steve Essery" <sessery@uk.oracle.com> writes: >Dale R Rogers: >>> This may be a stupid question, but are there any free BBSs out there >>> that have ftp access? I would love to see some of the images >Cyrus J. Kalbrener: >> There are BBS's that do have FTP access on a request-only basis, >> but there is a system somewhere that you can mail to that will retrieve >> the file, uuencode it, and send it to you for free. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >Try sending mail to bitftp@vm.gmd.de with the single line: >Steve Essery Unix Support, Oracle UK Hello, my name is Inigo Montoya, It's a REALLY good idea to check with your system administrator before attempting to do this, as many systems have policies about mail servers (disaster strikes if the mail spool fills..) Greg Command: -- +------------------------------+---------------------------------------+ | Greg Pringle | Amiga VBBS - Multitasking, Windowed | | pringle@cpsc.ucalgary.ca | BBS'ing! | | pringle@holly.cuug.ab.ca | VBBS 14.4K: (403) 284-2048 & 284-5625 | +------------------------------+---------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6670 subscribe 2/9/94 07:21 9/ JONES C B <ch132@city.ac.uk> Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ \ Chris Jones / / e-mail : ch132@city.ac.uk \ \ telnet : bbs.isca.uiowa.edu / / Mail to 'BrainWave' \ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6671 Impulse & Apex 2/9/94 07:57 12/ "Andrew P. Vogel" <vogelap@ucunix.san.uc.EDU> Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Wow... What a weird development. I KNEW that there wasn't that much difference between the 2.0 & 2.9 texture files, but to realize that only ONE BIT of information changed... That smacks of underhanded dealing to me, on the part of Impulse. We all know that there is some bad feelings from Impulse for Apex, and I don't want to get into the reasons or anything. It seems to me that the action taken by Impulse is REALLY unprofessional. They tried to put the ball into Apex's court, but this is really blowing up in their faces. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Scott? You or Mike care to comment on this? Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6672 Forms Editor Freaks, Come on Down!! 2/9/94 08:55 25/ bmolsen@bvu-lads.loral.com (Brad Molsen) Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello all, I've been spending some time trying to learn the Forms Editor and am having trouble trying to manipulate it. Mr. Worley says that it is "one of Imagine's most powerful object creation tools" but, I am having trouble bending, twisting, and stretching the cross sections in a way that I can see their relationship with the other cross sections. Even scaling, which I would have thought would have involved a "scaling size reference in the menu bar like the other editors is not giving me the comparisons between the "key" sections I had hoped for. In lieu of a scaling reference in the menu bar, I thought that possibly there would be an onion skin type of outline of the first key section as a faint outline ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: to use as a point of reference in making the second key section the scale I wanted it. What is one suppose to use as a reference when up or down scaling between key cross sections? Have all you animators tamed this editor or are you using the detail editor to create your objects? As always any pointers or help would be appreciated. Again, Thankyou in advance, xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx "Toasters don't burn toast. People burn toast." Curator Seattle Toaster Museum Command: Brad Molsen c/o LORAL bmolsen@bvu-lads.loral.com 13810 SE Eastgate Way Suite 500 (206) 957-3230 Bellevue, Wa 98005 Fax: (206) 746-1335 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6673 Imagine 3.0 bugs? 2/9/94 09:02 28/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mil Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On 2/8/94, Scott Kervin writes: >Robin Chytil: (and Nik:) >>[What is the status of the altitude mapping bug in V2.9?] ... >> when you wrap [a brush on an object and make it] an altitude brush map, >>the joint ... is visable. > >The "status" of this, and most of the bugs in 2.0/2.9 is that they have all >been cataloged and will be wacked when we get to them. We are presently ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >busy with design and implimentation (sp) of the features, and will get to >the bugs when finished. When V3.0 is out, ask again about specific bugs and >I can probably tell you if they are still in there. Does this mean Impulse is planning to release V3.0 with known bugs?!? The lack of multiple brushmaps, a bug in V2.9 that was not in V2.0, is a very severe bug to me. Not only that, there are some objects that appear fine in the V2.0 detail editor but are invisible in the V2.9 detail editor (Star Trek logo objects from wuarchive). I also have objects from V2.0 Command: which load and render with no problem, but V2.9 says there are "logical errors". Also, are we going to get some kind of explanation for these error messages? An error window with some cryptic message is not much help in correcting the error. It really concerns me that I paid my money up front for a "new, improved" version only to hear that it is going to ship with known defects in place. And that it is going to be up to me, the customer, to identify the defects? Aren't there supposed to be some Halvorson brothers testing the program? Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6674 Re: Essence on 2.9!!!!!!! 2/9/94 08:31 7/ grieggs@jpl-devvax.Jpl.Nasa.Gov (John T. Grieggs) Lines 1 to 7 of 7 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > It didn't work, anyone else who want to give it a try or find another way to > patch the Volume II... > My patch program works. Try it. Aloha. _john ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6675 Re: Essence on 2.9!!!!!!! (fwd) 2/9/94 10:15 24/ Frank Branham <moo@sequent.com> Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > The only difficulty I encountered with using the program was that I couldn't > use the wildcard for more than 3 or 4 items in a directory. > If I typed 'spat esstoim29 #?' and I had say 8 items in a directory then it > would complain. but for 4 or less it worked. But eventually I got all > converted and it works so far. > This tends to work much better: ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: list >ram:cooktext #? lformat="esstoim29 %s" execute ram:cooktext This is pretty much what spat does, and I've always had tourlbe with it. Moo Frank Branham -- Command: ----------------------------------------------------------------------------- Frank Branham | moo@atlsqnt.atl.sequent.com | "Toys are loyal, and Sequent Consultant | number_2@neonate.atl.ga.us | that's a fact." Dolls Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6676 RE: Impulse & Apex 2/9/94 13:20 19/ Jason B Koszarsky <kozarsky@cse.psu.edu> Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Wow... What a weird development. I KNEW that there wasn't that much difference It is possible that changes to the texture formats haven't been implemented yet. Changing the check for a version number may make a difference with 3.0 that it really doesn't in 2.9. So you may find that your converted Essence textures won't work with 3.0, 3.0 would accept the version number but you could be crashing the program. Not something I enjoy. Since impulse hasn't made their changes in texture formats, at least in 2.9, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: then it explains why information hasn't been released to Apex & others on the new formats yet. They're not ready, as Impulse has been saying all along. I don't think that it was underhanded on Impulse's part but it would have been nice if they let 2.9 still accept the old versions but remind us that it will change in 3.0. Jason K. Cybernetic Expressions Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6677 RE: Parnet = Twin Express 2/10/94 05:42 21/ gmcdonou@artemis.earth.monash.edu.au (Graeme Mc Donough) Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- What ever happened to Twin Express? I was hoping to be able to get hold of it... Do you have to purchace it?? /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-SUN Graeme Mc Donough, ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: INTERNET: mcdonoug@artemis.earth.monash.edu.au (postmaster) /// Monash University /// Dpt of Earth Sciences /// Clayton, Melbourne \\\/// Victoria, AUSTRALIA 3168 \XX/ PHONE: +61 3 9054881 /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-TWIRL Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6678 Re: Imagine 3.0 bugs? 2/9/94 13:39 25/ Jason B Koszarsky <kozarsky@cse.psu.edu> Lines 1 to 10 of 25 (40%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >The "status" of this, and most of the bugs in 2.0/2.9 is that they have all >been cataloged and will be wacked when we get to them. We are presently >busy with design and implimentation (sp) of the features, and will get to >the bugs when finished. When V3.0 is out, ask again about specific bugs >Does this mean Impulse is planning to release V3.0 with known bugs?!? Yes. It is normal in software developement to design first, then implement, and finally work out known bugs. Then release it. But there will always be some bugs that they know of and ship it with that they hope to fix soon ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: after. A problem that I see is that Impulse hasn't corrected the bugs in 2.0 before trying to do anything new and they should have done that. How many years have they known about the 2.0 bugs and not fixed them? I'll accept finding new bugs in 3.0 but all 2.0 bugs should be corrected by now. Also, any bug-fix update versions should be sent free to registered owners. I'd pay for a update with new features but why should anyone pay for a fix to something that was supposed to work when it was originally Command: purchased? uh-oh, I said new features above and meant new tools & utilities. Bugs too often tend to be called 'features'. Jason K. Cybernetic Expressions Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6679 Re: DCTV and Imagine 2/10/94 05:46 26/ gmcdonou@artemis.earth.monash.edu.au (Graeme Mc Donough) Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I thank all who replied back to me on DCTV. Everybodys comments were greatly appreciated. I even had somebody comment that they had a frend who might sell me one. Just adding to that, is there anybody in Australia that has one that they would like to sell? Send an Email if you do.. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-SUN Graeme Mc Donough, INTERNET: mcdonoug@artemis.earth.monash.edu.au (postmaster) /// Monash University /// Dpt of Earth Sciences /// Clayton, Melbourne \\\/// Command: Victoria, AUSTRALIA 3168 \XX/ PHONE: +61 3 9054881 /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-TWIRL Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6680 Brush Map Bug on 2.9 2/9/94 14:29 11/ humez@idnges.decnet.citilille.fr Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi, I try to finish my formula one race car (Williams Renault, Alain Prost). I just have to apply brush maps on it, but there are a few ones. If I try to put this image there, another one disappears !... I can't render it on 2.0 since I use States to map "GoodYear" on the tyres. Does anyone know if it's possible to avoid those pbs, or will I have to wait for Impulse to fix this bug ? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Stanis Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6681 Essence fix 2/9/94 18:25 19/ greg.tsadilas@hofbbs.com Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Regarding the Essence byte Fix for use with Imagine 2.9, Does the texture tacking feature of Imagine 2.9 work with the fixed Essence textures? If not, then the changes made to the textures in V2.9 are valid changes. If the texture tacking feature does work, the changes may still be valid changes...where the hooks to the textures were changed in order to better facilitate their operation within the new object formats. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Either way, to knock anyone for intentionally breaking Essence I & II is unsubstantiated & circumstantial. My 2 cents, GreG P.S. I like the Essence textures and do want to use them. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6682 Imagine a Overscan 2/9/94 13:30 17/ izi@scala.ping.dk (Soren Wind) Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Maybe i missed it, but have there been any news, about how to Patch Imagine V2.9 to use, overscan settings, or can i just use, the old adresses posted for the V2.0 version.... I would certainly like a 724*284 screen or alike... S Obren Wind - IZI/ImPACT __ _____ _______ //\ GFX / 3D Design / Raytrace (__) /\/\___ \/\_____\ / /\\ ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: \// Fidonet : 2:230/418.30 / \/ \/ \/ / \ ___/\/ \/ \\/ Amiganet : 39:141/104.30 /____\ \__\ /__| \\___/\__\ Internet : izi@scala.ping.dk / \ |__\_____\ A2000/030/882/9MB/345MB/33MHz+SVGA /_______\ -------------------= So GooD, So Far, So WHAT ? =-------------------- ... SILENCE: Wisdom's One Satisfactory Substitute NS Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6683 Re: 2.9 Flame Textures!! 2/9/94 15:59 45/ "Steve J. Lombardi" <stlombo@eos.acm.rpi.edu> Lines 1 to 10 of 45 (22%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > > Why am I flaming Impulse? The above pretty much sums it up. Instead of > > spending time bringing things like the file requesters, display databases, > > optimization, bug fixes up to date, time was spent replacing something we > > already had and were satisfied with, Essence I & II. Sure, Impulse added > > a few nice new textures that weren't in Essence, but they repeated A LOT of > > stuff already in Essence. Talk about wasting time!!! Why not just add the > > textures not found in Essence, and then spend the rest of the time on other > > things that are needed? Why MAKE Essence obsolete with the flip of a bit? > > HOW DOES THIS BENEFIT IMPUSE OR THE USERS OF IMAGINE!?!?!?! The answer is ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > > simple, it doesn't. The only explination I can come up with, is that it is > > or was an ego thing. A decision based solely on pride. > > > > Tom Setzer > > setzer@ssd.comm.mot.com > > > > Tom, a few months ago I began to "convert:-)" essence textures to 2.9 > on an as needed basis. As I cursed Impulse each time I had to dust off > NewZap, I tried to keep an open mind as to why they would do this. Command: > It was quite clear that the addition of wonderful 2.9 features like > tacking did not necesitate this one byte change. Because I can't imagine > a company going out of their way to screw over a large percenatage of it's > user base, I conjured up the following senario. > > Imagine if you will.... > The 3.0 texture interface will be radically different - more parameters, > sliders for color and value, thumbnail previews of the texture..... > whatever. the 2.9 textures were intentionally crippled to let folks (users, > developers) know that their old textures would not be compatible with the Command: > new generation of imagine. A new leaf is being turned at impulse- Published > object/texture formats for developers, quaterly upgrades free from 2 year > old known bugs... > Rosie glasses removed. > > Whew! what a stretch. back to reality. I simply think that Impulse > stuck a big pole in our collective ass. This may or may not be true. I'll > reserve my ultimate judgement until 3.0 is in my hands. If it ships with > a radically new texture interface that sports many new features only > possible through a new texture format, I'll understand. Anything Command: > less will leave me feeling cheated. > > | > steve lombardi | She won't get out of the tub. She > stlombo@acm.rpi.edu | has morning wood. -- Beavis Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6684 RE: Impulse & Apex 2/9/94 15:54 39/ grieggs@jpl-devvax.Jpl.Nasa.Gov (John T. Grieggs) Lines 1 to 10 of 39 (25%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > > >Wow... What a weird development. I KNEW that there wasn't that much difference > > It is possible that changes to the texture formats haven't been implemented > yet. Changing the check for a version number may make a difference with 3.0 > that it really doesn't in 2.9. So you may find that your converted Essence > textures won't work with 3.0, 3.0 would accept the version number but you > could be crashing the program. Not something I enjoy. > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > Since impulse hasn't made their changes in texture formats, at least in 2.9, > then it explains why information hasn't been released to Apex & others on the > new formats yet. They're not ready, as Impulse has been saying all along. > The version number change in Essence matches the version number change in the 2.9 Impulse textures. These textures use the old texture interface exactly, with only a version number change. Feel free to disassmble a couple and see for yourself if you don't believe me. If indeed there is a new texture interface change coming (dunno), they will Command: have to introduce yet another texture version number, and re-compile their textures to match it. Either they break both their 2.9 textures and the newly hacked Essence textures, or neither. > I don't think that it was underhanded on Impulse's part but it would have been > nice if they let 2.9 still accept the old versions but remind us that it > will change in 3.0. > I think the anger from the list is more because they claimed such a change had already been made, when it clearly has not. Command: In fact, didn't Scott from Impulse mention the other day that it was still being worked on? > Jason K. > Cybernetic Expressions > _john Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6685 Re: Imagine 3.0 UPGRADE and AMIGA FORMAT 2/10/94 09:44 26/ mor@mod.dsto.gov.au (Matthew O'Reilly) Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi, I'd just like to know if it would be better (read cheaper) for me to use the AMIGA FORMAT upgrade deal (95 or 75 pounds) from imagine2.0 to imagine 2.9/3.0 when it arrives. (Amiga Format only just came out in Australia (the Imagine coverdisk copy)). OR Buy direct from IMPULSE. I Sent mail to kirvan@SSESCO.com, but no reply ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: , guess he was too busy. I would still like an answer. BTW, the Aussie dollar is about AUD $1 = US $ 0.72 and AUD $1 = UK 0.49 Pounds Command: I would be paying by VISA, so currency conversion is automatic. All replies appreciated, --Matthew Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6686 Mailing list 2/9/94 14:58 3/ lauger_l_d@lucy.findlay.edu Lines 1 to 3 of 3 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I found your address on the Iowa computer net. I would like to be placed on your mailing list. Larrylauger@lucy.findlay.edu or snail mail Larry d. Lauger 6902 st.rt. 12W Findlay ohio. 45840. Thankyou. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6687 Impulse & Apex 2/9/94 19:43 33/ Steve Koren <koren@hpfcogv.fc.hp.com> Lines 1 to 10 of 33 (30%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > only ONE BIT of information changed... That smacks of underhanded > dealing to me, on the part of Impulse. That was my first reaction too, but upon thinking about it a little more, I'm not so sure. It seems really bizarre that they would just change the version number to screw over Apex (who'd figure that out right quick anyway). There are much more effective ways to do that if that's what they wanted - they could have *completely* changed the texture format in a manner that was hard to reverse-engineer. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Anyhow, it seems clear that Impulse and Apex don't exactly have a warm and loving relationship. I'm not sure why. I would tend to think they'd have more of a symbiotic relationship than an adversarial one. They are each more successful with each other than without. Impulse must know that there is a large set of people who have only stuck with Imagine *because* of Essence (I'm one such person; I know for a fact there are others). Impulse will get my money for a 3.0 upgrade because of the Essence folks, and the Essence folks got my money for Essence I and II because of the Impulse folks). Command: I'm not sure I quite buy the theory that Impulse did that just to ding Apex. It seems little too weird and ineffective. IMHO, Impulse should have just added new texture *hooks* and capabilities in 3.0 (maybe a more powerful texture UI), and let Apex supply a library of 3rd party textures. But I'm not running the show, so its up to them what to do. - steve, who mostly just wishes he could afford Lightwave. PS - (Personally, I plan to stick with 2.0 until 3.0 is out "for real" Command: *and* Essence works with it, and then upgrade. I have no desire to give up Essence nor to use a "pre-release" version of Imagine. I do *really* want those scan-line shadows though :-) ). Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6688 RE: Impulse & Apex 2/10/94 09:13 55/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 55 (18%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > >Wow... What a weird development. I KNEW that there wasn't that much difference > > It is possible that changes to the texture formats haven't been implemented > yet. Changing the check for a version number may make a difference with 3.0 > that it really doesn't in 2.9. So you may find that your converted Essence > textures won't work with 3.0, 3.0 would accept the version number but you > could be crashing the program. Not something I enjoy. > Yes, its quite possible and all together likely(Scott has mentioned that ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: you would be able to affect more things through textures). But that means that Impulse will have to upgrade the 2.9 textures that come with 2.9, just as Apex will have to upgrade. > Since impulse hasn't made their changes in texture formats, at least in 2.9, > then it explains why information hasn't been released to Apex & others on the > new formats yet. They're not ready, as Impulse has been saying all along. Sure. I have no problem with this. I just don't understand 2 things. One, why change it for 2.9? If the change to the texture format didn't make it Command: into 2.9, why change the version number? Two, why did Impulse go to all the trouble of replicating the work done by Apex, when they could have spent that time fixing bugs or getting 3.0 out a little faster? > > I don't think that it was underhanded on Impulse's part but it would have been > nice if they let 2.9 still accept the old versions but remind us that it > will change in 3.0. > Yep. Command: I need to clear a few things up. May as well do it here. I don't own, nor do I have a copy of Imagine 2.9. (What?!?! why do you care then!?!?! How did you figure it out?) As I said in my original post: "Also, I haven't tried this on all textures(in fact, I haven't tried it at all, I got a friend to do it), only a few." I was able to figure it all out based on my knowledge of previous textures(which are the same as 2.9, as we now know). I did this for my friend who paid hard earned(and I do mean HARD EARNED) money for Imagine 2.9 and Essence I & II, and wanted to use both, at the same time. I thought I would share the secret as well as my opinions with all of you here. Command: Also, I have been accused of being an Imagine basher. I have used Imagine since the days of Silver(it was called Silver back then). I like it, thats why I'm here on this list. I would like to see it grow to its potential. I do, however, disagree with the way Impulse does some things(you may have noticed). And unfortunatly(for some), I am a chronic complainer. I hope Impulse doesn't take my flames in too much the wrong way(I just reread them, and I don't see how they could keep from getting upset. Ooops), but maybe, hopefully, in the future they will consider the customer more carefully. Command: Tom Setzer setzer@ssd.comm.mot.com "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6689 Beginner with w/o a clue... 2/10/94 15:45 26/ ecorbin <ecorbin@indiana.edu> Lines 1 to 10 of 26 (38%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Greetings. Some time ago I bought the Amiga Format Imagine2.0 and have finally got it running in 640x400 NTSC, all nice and useable... Except I haven't got a clue as to how to animate. What can one expect for twelve bucks? I'm happy rendering stills and such, but I'd love to animate. My question is... would anyone like to give me an outline of the process? I don't expect anyone to quote the manual word for word, but just maybe a hint on how to make an object move along a path over a ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: certain number of frames or something. Or better yet, is there anybody on the list from the Bloomington/IU campus area who wouldn't mind loaning me their manual? Or selling it? I wouldn't mind trading a few games for a manual. Anybody kind enough or interested in trading? E-mail as not to annoy IML people further than this message already has. Thank you, Command: Earl C. ecorbin@indiana.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6690 More BIG Bugs. 2/10/94 15:58 28/ izi@scala.ping.dk (Soren Wind) Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- WoouuuWWW... I Think i just found the biggest bug in Imagine V2.9 I was tracing a Spacestation where a camera was flying around by a pathline. i had setup a global brush with a Sky. As the camera had rotated 180 degrees the global brush became visible in 2 ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: frames out of 200, just as if i had put up a plane, with a sky wraped on it. I Can't take all these mistakes.. Last time, it became a pain in my neck ,the screen flashed up, just one frame, but i was not able to find the reason, so it must have been a bug. Would someone please report these to Impulse. S Obren Wind - IZI/ImPACT __ _____ _______ Command: //\ GFX / 3D Design / Raytrace (__) /\/\___ \/\_____\ / /\\ \// Fidonet : 2:230/418.30 / \/ \/ \/ / \ ___/\/ \/ \\/ Amiganet : 39:141/104.30 /____\ \__\ /__| \\___/\__\ Internet : izi@scala.ping.dk / \ |__\_____\ A2000/030/882/9MB/345MB/33MHz+SVGA /_______\ -------------------= So GooD, So Far, So WHAT ? =-------------------- ... BOING! RIME--America's Funniest Home Computers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6691 Essence tacking 2/10/94 17:12 6/ "Andrew P. Vogel" <vogelap@ucunix.san.uc.EDU> Lines 1 to 6 of 6 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi everyone! Essence textures tack properly! YEAH! ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6692 RE: Impulse & Apex 2/10/94 18:52 24/ Jason B Koszarsky <kozarsky@cse.psu.edu> Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Sure. I have no problem with this. I just don't understand 2 things. One, >why change it for 2.9? If the change to the texture format didn't make it >into 2.9, why change the version number? Two, why did Impulse go to all the >trouble of replicating the work done by Apex, when they could have spent that >time fixing bugs or getting 3.0 out a little faster? one: I don't think Impulse expected to run so behind on the initial release date of 3.0 so 2.9 wasn't part of the original plan. Users were getting upset with the wait so they packed together what they had finished into 2.9. The textures released with 2.9 may be a small subset of textures that didn't ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: didn't require new stuff so changing them later for 3.0 may be pretty simple. two: Some is replicated, some is really new. They didn't recreate all of what is available with essence. Didn't they hire a new guy to work on textures? So, it is not as if everyone dropped what they were doing just to make textures. Getting someone new freed the other guys up from having to make them so they could work on other things. But one of the worst things you can do is to start hiring people just so you can get a project completed and out the door. IBM did this back in the 60s and learned their lesson. New people aren't up to speed on what has been done and the software's inner workings. Even if they Command: are good programmers they will slow things done more than helping. Jason K. Cybernetic Expressions Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6693 Impulse and old textures 2/11/94 07:17 11/ JOYCES@ACM.ORG Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Impulse ought to consider seting up version 3.0 (and later versions) of their software to accept old texture documents as well as new formats. It isn't very difficult. Just make two procedures for loading textures. One new, and one old. Check the version number in the file and call the appropriate texture loader. Perhapse they could then offer to let the user change the old texture to the new format. Presto - lots of power, and all the users are still happy. Shawn Joyce joyces@acm.org ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6694 Video Capture boards 2/11/94 09:13 32/ kontos@clipper.clipper.ingr.com (Thorne Kontos) Lines 1 to 10 of 32 (31%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Greetings Imagineers, I know this is a bit off the subject of Imagine, but many of the people on this mailing list seem to be very well-informed on the video aspects of Imagine. The company I work for is very interested in capturing video images from our wafer inspection microscopes to establish a database for failure analysis. We have two of these systems both of which are capable of outputting the following signals: RGB w/sync, Y/C chroma, and video out. What I am interested in is a video capture board (and software) to capture these video images. Commercial and consumer products are currently being considered. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Requirements that must be met are as follows: 1) The resolution of the captured image must be first-rate. This is a must. Many of the defects we are looking at can only be found at magnifications of at least 1000x. 2) The captured image must be in a non-proprietary format, so that the image can be easily converted into other formats. I would prefer TIFF, GIF, JPEG or IFF. 3) Systems will be considered as well, but the system should be able to be networked (via modem is fine). Command: If anyone out there has any information along these lines, your help would be greatly appreciated. Please e-mail me at kontos@clipper.clipper.ingr.com or reply via the Imagine mailing list. --------------------------------------------------------------------------- Thorne K. Kontos kontos@clipper.clipper.ingr.com Engineer (of many hats) T.KONTOS@genie.geis.com Professional Gopher at large Intergraph Advanced Processor Division Command: --------------------------------------------------------------------------- Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6695 Re: Beginner w/o a clue (longish) 2/11/94 09:10 61/ Michael Whitten MedSchAdm <mw@lenti.med.umn.edu> Lines 1 to 10 of 61 (16%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- ecorbin <ecorbin@indiana.edu> said: >Some time ago I bought the Amiga Format Imagine2.0 and have finally got >it running in 640x400 NTSC, all nice and useable... >Except I haven't got a clue as to how to animate. What can one expect >for twelve bucks? I'm happy rendering stills and such, but I'd love to >animate. My question is... would anyone like to give me an outline of >the process? I don't expect anyone to quote the manual word for word, >but just maybe a hint on how to make an object move along a path over a ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >certain number of frames or something. >Or better yet, is there anybody on the list from the Bloomington/IU >campus area who wouldn't mind loaning me their manual? Or selling it? >I wouldn't mind trading a few games for a manual. >Anybody kind enough or interested in trading? E-mail as not to annoy >IML people further than this message already has. I'll post this to the list because I, too, am starting to learn Imagine Command: thanks to the AF coverdisk, and feel there must be many of us newbie types out there stuggling with The Wall. First: get Steve Worley's excellent book 'Understanding Imagine2.0'......due to the AF coverdisk, Worley made another run with the publisher to meet demand and should have copies available to anyone who asks. Here's the blurb: * "Understanding Imagine 2.0" * *This fine book can be ordered by credit card from Apex by calling *415/322-7532 between the hours of 10AM and 6PM Pacific time. Calls will be Command: *answered by a courteous, intelligent and Imagine-literate salesperson who *will be glad to help you, Steve Worley himself. :-) Fax orders may be *placed at 415/322-2059. * *For more information, contact Apex Software, 405 El Camino Real #121, Menlo *Park CA 94025. This book is comprehensive and clear; I recommend it heartily. Much of it seems to be culled from Steve's experience and experimentation as this list's originator and guru. I am currently reading the IML archives (I'm Command: on archive03 out of 30+ archives and it is quite interesting to see the development of user-based knowledge of Imagine accrue. Its also interesting to get a sense of the current Imagine/Apex drama thru the background those archives provide. In fact, I'm recalling now Rick Rodriguez' (Imagine manual author) msg to Steve urging him to contact Mike Halvorson about 3rd party Imagine products and how Mike is so receptive to the idea. Kinda Hollywood. Anyway, spend money on the book, neophytes! Also: I, too, did the 640x400 hack to the PAL coverdisk version, but since it only changes the resolution (you must still manually tweak the monitor's Command: vertical to see all of PAL mode's screen) and NOT the video mode....its still PAL, pal. Be careful with that 'NTSC' stuff. I see some of those old archive user-names still subscribe today, and all I must say that I am humbled to be 'mingling with the Greats!' Hopefully, in a few months/years/whatever, I, too, will be able to contribute something useful. Michael Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6696 objects and paths 2/11/94 09:50 24/ ANIEMANN <ANIEMANN@rbml01.rbcm.gov.bc.ca> Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Would like to see: 1)Making paths: To make an object follow a path - In the stage editor, select the object, select "start path". This would automatically start a new path at the objects position. Go to the frame where the path is to end, position the object where it is to end up and select "end path". This path would be assigned to this object, and 'follow' it during the frames that it is active. In other words, if you were to move the object in it's last frame the path would automatically adjust it's end point. If in an intermediate frame the object is not in a good position, move the object and the path modifies itself accordingly. The path would also figure out the smoothest ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: and shortest curve between the various object positions. 2)Dynamic camera tracking: In the stage editor, as you change the "track" object the camera automatically adjusts it's view, continuously, until you are satisfied. This should also apply when the "track" object is following a path! Change the path and you see instantly -without having to resave the path!- what effect this will have on the camera's view. (mind you, with the previous suggestion you wouldn't have to even worry about changing the path). andy Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6697 Re: Impulse and old textures 2/11/94 11:51 10/ Jason B Koszarsky <kozarsky@cse.psu.edu> Lines 1 to 10 of 10 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >Impulse ought to consider seting up version 3.0 (and later versions) of >their software to accept old texture documents as well as new formats. This would be a nice feature. But a point comes where you have too many old versions to support or the texture format undergoes a radical change that makes supporting the old format impractical. Perhaps a utility that could convert old textures to newer formats. Jason K. Cybernetic Expressions. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6698 Re: Essence on 2.9!!!!!!! 2/11/94 13:32 21/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- After re-reading my original post(over and over), I can't help but think that I may have stepped out of line. I want to appoligize to Mike and everyone at Impulse, as well as the other users here on the IML. I feel I could have made my point without sinking down to name calling. In the IML "charter" it states that the only rule is respect for other members of the mailing list, and it appears I showed disrespect toward, of all people, the ones who made this list possible. I still stand by the fact that I think Impulse was wrong in changing the version number. After all, the 3rd party PD and commercial support of Imagine is ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: part of the appeal. T3dlib(is that what its called), ISL, Essence I & II, all those modelers and object coversion programs, tapes, tutorials and manuals, they all contribute to making Imagine a better product. Hopefully Impulse will start to see this the same way the users do. Tom Setzer setzer@ssd.comm.mot.com "And of course, I'm a genius, so people are naturally drawn to my fiery Command: intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6699 RE: Impulse & Apex 2/11/94 14:35 50/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 10 of 50 (20%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > >Sure. I have no problem with this. I just don't understand 2 things. One, > >why change it for 2.9? If the change to the texture format didn't make it > >into 2.9, why change the version number? Two, why did Impulse go to all the > >trouble of replicating the work done by Apex, when they could have spent that > >time fixing bugs or getting 3.0 out a little faster? > > one: I don't think Impulse expected to run so behind on the initial release > date of 3.0 so 2.9 wasn't part of the original plan. Users were getting > upset with the wait so they packed together what they had finished into 2.9. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > The textures released with 2.9 may be a small subset of textures that didn't > didn't require new stuff so changing them later for 3.0 may be pretty simple. > True, they probably didn't expect to take this long. You never do. But I doubt they expected to release in a few days, probably not even a few weeks. Knowing that it would be a month or 2(not six), I would have done things different. At best it is changing a #define from 0x60 to 0x50. At worst, a simple find and replace script for all the textures. > two: Some is replicated, some is really new. They didn't recreate all of Command: > what is available with essence. Didn't they hire a new guy to work on textures? New guy point taken. > So, it is not as if everyone dropped what they were doing just to make textures. > Getting someone new freed the other guys up from having to make them so they > could work on other things. But one of the worst things you can do is to > start hiring people just so you can get a project completed and out the door. > IBM did this back in the 60s and learned their lesson. New people aren't up to > speed on what has been done and the software's inner workings. Even if they > are good programmers they will slow things done more than helping. Command: Although I *could* see someone working on debuging, or adding isolated features (display database, new requesters) that don't *really* require the knowledge of the inner workings of Imagine. My main point was that Mike had talked of priorities, getting bones, and other 3.0 neato things, before working on things like lens flare, and other less important things. I would put new textures on pretty low priority considering we already had/have Essence. As I understand it, Scott did work on other things (FX, anything else??? deformations?). I would think you would need a pretty good understanding of Imagine(object format, stage editor, action editor, fx format) to work on FX. And we've all seen Command: some pictures of the new textures, I'd guess that Scott is quite the competent programmer. So to say that Scott couldn't have contributed to other areas needing more attention, is stretching *my* imagination a little far. Tom Setzer setzer@ssd.comm.mot.com "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6700 Conversation with Mike H. 2/11/94 17:19 62/ "Steve J. Lombardi" <stlombo@eos.acm.rpi.edu> Lines 1 to 10 of 62 (16%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I received a message from Mike H at Impulse in regard to my rather nasty message posted here regarding impulse/essence/imagine in general asking me to give him a call. I did. We had long conversation about all of the above. He said it was fine by him to recap the conversation for the list, so here are the highlights from memory: I apologized to mike and will echo that sentiment here. I explained to mike that my reaction was out of the frustration of many apaprent problems with the software and Impulse. He addressed these in sequence. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: First off, I have been receiving newsletters for some time now from Impulse stating that Imagine 3.0 is a month away, two months away... whatever. Of course it never arrives. As I use the software semi-professionally (read periodically receive payment for work rendered) these dates now mean more to me than when I was just a casual user. Mike said that they will not do this in the future, realizing now that it is often quite impossible to predict with accuracy a release date. Also the periodic update plan will go into effect after 3.0, meaning we will see new features as they whip them up. Command: Next up was old bugs and why they still survive. The slice thing. Mike says this is a known problem that they do not have a solution for at this time. He went on to give a mildly technical explanation of the problem, most of which went over my non tech head. The other popular one on the maillist is the backdrop /fog deal. This will be fixed in 3.0 TEXTURES! Yes a hot topic here on IML. After speaking with mike, I do believe that Impulse did not break 2.0 textures to screw over the user Command: developer base. Indeed, they have their valid reasons. Reasons that I might add I don't agree with, but that's none of my fucking business. It was their decision, They had a valid reason, and now it's life. I think We'll all be pleasantly surprised when 3.0 is out. I must leave it at that for now. Of course with mike on hte line I had to take a few moments to pry some new features out of him!! Yes, he did give me a rough ddte of when to expect it, and although it is soon, I won't repeat it here as nothing good could come of that! Bones are their and functional although this didn't seem Command: to excite him. States are even more improved and easier to use. Finally the action editor gets some cut/paste functionality! better camera in perspective. Some nice new path stuff. new lighting stuff, including the much requested lense flare business, all of which sounded real nice. Mike said the software looks much different than what we are used to, is easier to use, and is quite stable. I also took a moment to let him know that it is excellent to have Scott posting factual information here to the list regarding new features, and answering how-to questions. I'm sure you've all noticed, as I have, Command: that since his appearance here there is a lot less noise and more constructive conversation here on IML (except that nasty texture stuff this week :-) again my apologies for contributing) I'm sure there was more, but those are the highlights. Imagine, no matter how you look at it, is one of the finest programs out there. As compnies like Gold Disk are cutting back or dropping amiga support, It's good to see Impulse's support of the platform grow. | Command: steve lombardi | She won't get out of the tub. She stlombo@acm.rpi.edu | has morning wood. -- Beavis Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6701 Re: Impulse and old textures 2/11/94 17:25 19/ "Andrew Church" <95ACHURCH@vax.mbhs.edu> Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >This would be a nice feature. But a point comes where you have too many >old versions to support or the texture format undergoes a radical change >that makes supporting the old format impractical. Perhaps a utility >that could convert old textures to newer formats. I don't see how a program can support "too many" old versions of a file format, unless the code for loading those old versions starts taking up a significant (>32k) portion of the code. I've got a utility program whose data file format has undergone two major revisions, but it still supports both of the old formats - I keep the old code, and just add new code that ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: handles the new format. Then, my program can call any of the old loading routines based on the version number in the data file. I don't know how major the change in texture format is, but it seems to me that they could still let the old textures work. Compatibility is not too difficult to retain, unless they're completely rewriting the program. --Andy Church Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6702 Pegger V1.3 Press Release 2/11/94 17:33 252/ Heifner_-_Communications@cup.portal.com Lines 1 to 10 of 252 (3%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- PRESS RELEASE FOR IMMEDIATE RELEASE New Upgrade of PEGGER Image Compression Software Columbia, MO -- February 11, 1994 ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Heifner Communications Inc. is proud to announce the availability of v1.3 of their product, PEGGER, an automated image compression system for Commodore Amiga computers. PEGGER v1.3 brings drastically improved support for the NewTek Framestore format used in the popular Video Toaster product. Command: "We are pleased to offer the finest support of NewTek's Framestore format found in any 3rd party software currently on the market", said Heifner Communications President, Greg Heifner. "We have become well aware over the past months that many of our customers are Toaster owners and we felt that improving the product's performance for them was an important goal." Command: Not only is PEGGER v1.3 much faster when compressing and decompressing Framestore images but also provides incredible broadcast quality while maintaining high compression levels. PEGGER v1.3 also provides support for compression of pre-buffered Toaster CG Framestore pages as well as automatic support for compression and Command: decompression of IFF and JPEG images from the Macintosh. In addition, we have listened to our users and implemented some of their suggestions to improve the software. This upgrade of PEGGER is so important that we have decided to provide a free upgrade to all currently registered owners of the product. If you Command: have already sent in your PEGGER registration card you will automatically receive PEGGER v1.3. In addition, a patch file to upgrade either PEGGER v1.1 or PEGGER v1.2 to v1.3 will be placed on all electronic services, including Internet, for the benefit of those PEGGER owners who have access to these services. Command: ATTENTION DEALERS/DISTRIBUTORS: We will be providing dealers and distributors a demonstration video tape explaining PEGGER and showing off its capabilities as well as some cool animations that were originally compressed using PEGGER. You can share the video tape with your customers Command: and use it as a point of sale tool for PEGGER. The video tape will be shipping in approximately 2-3 weeks. If you do not receive a video tape, please call Heifner Communications to request one! Availability: February 15, 1994. Command: FOR MORE INFORMATION CONTACT: CHRIS MINSHALL / IVAN MOORE HEIFNER COMMUNICATIONS, INC. 4451 I-70 DRIVE NW COLUMBIA, MO 65202 (800) 445-6164 (VOICE) (314) 445-6163 (VOICE) (314) 445-0757 (FAX) Command: PEGGER is a trademark of Express-Way Software Video Toaster, Framestore, and Toaster Paint are trademarks of NewTek, Inc. Amiga is a trademark of Commodore Business Machines, Inc. ------------------------------------------------------------------------------ What follows is a re-print of the original press release for PEGGER ------------------------------------------------------------------------------ Command: PRESS RELEASE FOR IMMEDIATE RELEASE PEGGER, Automated JPEG Image Compression Software Command: Columbia, MO -- September 10, 1993 Heifner Communications is now shipping a new software utility for the Amiga line of personal computers and Video Toaster workstations. PEGGER is a fully integrated JPEG utility based on the compression algorithm from the Joint Photographic Experts Group. PEGGER allows Command: programs that don't support JPEG images to work automatically with them. Everything from 3D animation systems to graphic and multi-media programs greatly benefit from the enormous savings in hard drive space PEGGER's JPEG compression provides. PEGGER's Snoop capability automates the JPEG processing for programs Command: that don't support JPEG, such as Electronic Arts Deluxe Paint AGA, the NewTek Video Toaster, so they can load or save JPEG files. Literally any program on the Amiga that supports the loading and saving of images in the IFF 24 bit, DCTV, HAM8, or NewTek Framestore formats will now be able to transparently load and save JPEG format images using PEGGER. Command: PEGGER runs seamlessly in the background, compressing and decompressing files as needed. Your 100 MB 24-bit or HAM8 library can be compressed to under 10 MB and your applications won't even know it. A 50 MB hard drive can now hold more than 1000 frames of high resolution 24-bit files instead of just 60 or 70 frames. Command: PEGGER does its job in just seconds. We have optimized the JPEG code for the Amiga. The JPEG compress, decompress, and selection of files to process run completely independent of each other. This allows both compression and decompression of files at the same time, with the ability to adjust the priority of each. A cue list of files Command: awaiting processing is maintained so that you can select additional files to process while PEGGER is busy in the background processing your previous selections. In addition to selecting individual files to process, entire directories of files can be set up to be batch processed. Command: You can have PEGGER execute an ARexx script prior and/or after JPEG processing of a file. This allows the integration of PEGGER's powerful batch processing capabilities with other applications which support ARexx. For example, using an ARexx script to load a frame buffer and activate a single frame recorder after JPEG decompression of an Command: image. The JPEG processing is performed on a small portion of the file at a time, so PEGGER doesn't need megabytes of RAM to hold the entire image before processing can begin. A 2000 by 3000 pixel 24 bit image takes almost 30 MB of system RAM to JPEG compress or decompress with current Command: Amiga programs. With PEGGER, less than 1 MB of system RAM is needed. Designed to run in the background, and when idle, uses few system resources. Even if your computer were to crash while PEGGER was processing files, when restarted, PEGGER will continue processing the files where it was interrupted. Command: Features: ARexx support. Support for NewTek Framestore, 24-bit IFF, DCTV, and HAM8 images. PEGGER can process images up to 32000 pixels wide using less than 4 MB of system RAM. Command: AmigaDOS 2.0 & 3.0 compatible. Follows all AmigaDOS programming guidelines. Adjustable priority for JPEG compression and decompression. PEGGER is designed to multi task in the background using minimal system resources so a 3D rendering or graphics program can also run at the same time. Command: Snoop feature allows PEGGER to compress the output of your 3D rendering or graphics program into a JPEG file automatically. JPEG code has been optimized for speed. PEGGER can be used with the appropriate ARexx script to single frame record images directly from JPEGed sequential files. Command: PEGGER is a low cost alternative to a new expensive large capacity hard drive for animation or color graphic workstations. NOW SHIPPING! Retail Price: $99.95 Dealers and Distributors : Contact Heifner Communications Inc. FOR MORE INFORMATION CONTACT: Command: CHRIS MINSHALL / IVAN MOORE HEIFNER COMMUNICATIONS, INC. 4451 I-70 DRIVE NW COLUMBIA, MO 65202 (800) 445-6164 (VOICE) (314) 445-6163 (VOICE) (314) 445-0757 (FAX) PEGGER is a trademark of Express-Way Software Deluxe Paint IV AGA is a trademark of Electronic Arts Command: Video Toaster and Framestore are trademarks of NewTek, Inc. Amiga is a trademark of Commodore Business Machines, Inc. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6703 Re: Beginner w/o a clue (longish) 2/11/94 19:19 33/ ecorbin <ecorbin@indiana.edu> Lines 1 to 10 of 33 (30%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Fri, 11 Feb 1994, Michael Whitten MedSchAdm wrote: > Also: I, too, did the 640x400 hack to the PAL coverdisk version, but since > it only changes the resolution (you must still manually tweak the monitor's > vertical to see all of PAL mode's screen) and NOT the video mode....its > still PAL, pal. Be careful with that 'NTSC' stuff. Actually, my screen is NTSC. I guess it all depends on how you fool ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Imagine into thinking your machine is PAL. I use Degrader, using the 50Hz System option and Survive NoReset. The video is still 60Hz, NTSC. I should have been more clear on that, sorry. Thanks Michael, and all others who replied with "clues" and suggestions. [Most suggested "Understanding Imagine," so I therefore withdraw my request to buy a manual.] I was mainly interested in the manual because I heard Mr. Worley's book was out of print, but is apparently available again due to demand. :) (Thanks again Michael) Command: Not so clueless... Earl Corbin ecorbin@indiana.edu Disclaimer: My cluelessness does not neccessarily represent the cluelessness of the Indiana University Computer Science Department. Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6704 Experiences with A4091 2/12/94 15:04 18/ Nikola Vukovljak <nvukovlj@extro.ucc.su.OZ.AU> Lines 1 to 10 of 18 (55%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Since in many ways this list has a lot of power users on it I thought that I'd ask my questions here. I'm in a position to purchase a second hand A4091 SCSI 2 controller and was just wondering if anyone on this list who has one can me some facts - good and bad. The card I'm purchasing is from someone I kinda know and they claim that it works well. I'm ready to believe this but my setup is a bit different - they have 1 1.4G drive, I have 2 smaller drives. Also, I may be using a tape drive with it from time to time. Possibly also a Sysquest drive. HAs anyone had problems doing this ? ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: If you can answer please E-mail so as not to bother the people on the IML. It sure would be nice to play those big anims off the HD at high speed. Nik. nvukovlj@extro.ucc.su.oz.au Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6705 Motion blur and such 2/12/94 21:16 17/ PJFOLEY@delphi.com Lines 1 to 10 of 17 (58%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I have written an ARexx script for doing fake-but-effective motion blur on a set of Imagine frames. I would repost it, but this mail program pukes every time I try to include a file in it. You might want to check the IML archives (I've never done this so I don't know how trivial or difficult that would be). I have also tried to re-create field rendering but to no avail. It almost works. If someone could post a little more detailed description of what field rendering is doing, maybe I (or someone) could hack around some more and get it right. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: BTW - what is the subscribe address for the LightWave mail list? I'm on my way to Toaster Town! PJ FOley Kinetic Dreams Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6706 Re: Essence on 2.9!!!!! 2/11/94 14:46 23/ Jeff.Saffold@lookout.com (Jeff Saffold) Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Uucp> > If I typed 'spat esstoim29 #?' and I had say 8 items in a directory Uucp> then it Uucp> > would complain. but for 4 or less it worked. But eventually I got Uucp> all Uucp> > converted and it works so far. Uucp> > Uucp> This tends to work much better: list >ram:cooktext #? lformat="esstoim29 %s" Uucp> execute ram:cooktext ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Hehe, I just made a script file, told Diskmaster to then use the script, clicked on al the directories, and then just sat back..:) (If anyone wants me to write the script I used, let me know, I thinkI can remember it pretty easily.) ...You can observe a lot by watching. * Q-Blue 1.0 *-- ******************************************************************* Command: * Cuerna Verde BBS FidoNet Gateway * Data/Fax: 1-719-545-8572 * * Pueblo, Colorado USA * FidoNet: 1:307/18 * ******************************************************************* Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6707 Textures 2/13/94 07:03 19/ Frank Huebner <hauwech@cs.tu-berlin.de> Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi ! I have some problems with my Imagine 1.13( or so) . I can`t understand why it did not render brushmaps correct. I say Imagine, that it should wrap a 24-bit brush on a plane with flat x ; flat y ---- but the result in RAYTRACE - Mode isn`t nice - I don`t understand why there are such jaggies etc. and on cylinders or so it`s impossible to look at the results because they are very ugly. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Can you help me? Sorry, I come from germany and my english isn`t so good because the school is many years ago...... I hope that you understood me problems. Frank Huebner [hauwech@curie.cs.tu-berlin.de] Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6708 Re: Pegger V1.3 Press Release 2/14/94 06:02 20/ gmcdonou@artemis.earth.monash.edu.au (Graeme Mc Donough) Lines 1 to 10 of 20 (50%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I dislike the thought that companys think that the internet is a place for Advertiding... Take it away I dont want to read it. This is for Imagine, not Dribble from some Salesperson.. /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-SUN Graeme Mc Donough, INTERNET: mcdonoug@artemis.earth.monash.edu.au (postmaster) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: /// Monash University /// Dpt of Earth Sciences /// Clayton, Melbourne \\\/// Victoria, AUSTRALIA 3168 \XX/ PHONE: +61 3 9054881 /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-TWIRL Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6709 Forms Editor 2/14/94 06:21 35/ gmcdonou@artemis.earth.monash.edu.au (Graeme Mc Donough) Lines 1 to 10 of 35 (28%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi all. Please excuse my ignorance but, Can somebody tell me how to split a ball down the middle and spread the two halves, then turn 90Deg and do the same? EG: - - (Crummy Graphics isnt it) ( ) to ( + ) _ Ball _ 4 Part ball ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: This sounds simple, But I have had no success. I even tried making one piece at a time. All I could do was half get it right. There is something I have obviously missed and mucked up. Oh the horrors of learning..... Command: /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-SUN Graeme Mc Donough, INTERNET: mcdonoug@artemis.earth.monash.edu.au (postmaster) /// Monash University /// Dpt of Earth Sciences /// Clayton, Melbourne \\\/// Victoria, AUSTRALIA 3168 \XX/ Command: PHONE: +61 3 9054881 /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-TWIRL Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6710 Re: Forms Editor 2/13/94 16:51 19/ dedwards@scs.unr.edu (Daniel T. Edwards) Lines 1 to 10 of 19 (52%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Forms Editor! I'd never use the forms editor for that. It's just too easy in the detail editor. Here's what to do in the Detail editor. Select Functions/add/primitives/sphere and create a whole sphere with a number of sides that is divisible by four. (like 24) Select Mode/pick points. Select Mode/pick method/dragbox. hold down the shift key and use the cursor to capture (nearly) half the sphere ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: (what you want to do is leave half a sphere, so don't select the exact middle. ) select Functions/delete. Do this again from any other view to make one quarter sphere. if you want the quarters to look solid (not hollow), add two disks (one rotated appropriately ) then delete the parts you dont need. Then use Function/join to make them one object. Merge them if you want to too. Now make three copies of this object and put them wherever you want them. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6711 Re: Motion blur and such 2/13/94 19:19 52/ ua197@freenet.victoria.bc.ca (Christopher Stewart) Lines 1 to 10 of 52 (19%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >I have written an ARexx script for doing fake-but-effective motion blur >on a set of Imagine frames. I would repost it, but this mail program >pukes every time I try to include a file in it. You might want to check >the IML archives (I've never done this so I don't know how trivial or >difficult that would be). Does your script write a DCTV anim? If so, I have it and am having some problems modifying it to output a HAM8 instead.... Just a little ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: begging ;-)... >I have also tried to re-create field rendering >but to no avail. It almost works. If someone could post a little more >detailed description of what field rendering is doing, maybe I (or >someone) could hack around some more and get it right. Generate an anim at 60fps instead of 30. Run deinterlace on each frame and alternativly composite the tops and bottoms of each successive frame onto a backdrop the same size as the original. You should end up Command: with half the frames you first generated (a'la 30fps). Run interlace on each frame and you've got field rendering. I'm told (by Mark Thompson) that it's not true field rendering but don't really understand why... Still, it looks pretty good. What is really needed is a Fred operator that combines deinterlaced images as there are fred scripts for deinterlacing and interlacing already present. If you wan't more info, don't hesitate to contact me.... >BTW - what is the subscribe address for the LightWave mail list? I'm Command: > on my way to Toaster Town! Me too, eventually. I've been on the list for awhile and have learned a lot (and applied what I could to Imagine). Send a message to "Lightwave-request@bobsbox.rent.com" with Subscribe Lightwave-l <address> as the text. That's from memory so don't kill me if it dosent' work. Command: If nobody else tells you there are regular postings in comp.graphics.animation and comp.sys.amiga.graphics with the info. Christopher -- ....and if there be some harder, better way ua197@freenet.victoria.bc.ca to salvation than to follow that which we cs833@cleveland.freenet.edu Command: believe to be good, then are we all damned. christs@island.amtsgi.bc.ca Lord Dunsany, "Dom Rodriguez" (1922). Join the Animation Sig! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6712 DEM source 2/14/94 12:25 21/ mikemcoo@efn.org (Mike McCool) Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hey y'all, Yes, this is Imagine-related. I want a local landscape that I can save out of VistaPro as an Imagine object, so I can render a flyby of recognizable landforms. Only problem is, I can't seem to find any DEM data, other than what the USGS mapstore in San Fran wants to charge me three thousand dollars a pop for. That's right, we paid for the gathering of this data, and now they want us to pay for it again. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I've heard there are public access sites for USGS data, but I can't find them yet. Are any of you Imaginoids hip to how these doors are opened? And hey, I'm not being cheap about this. I PAY for the US Geodetic Survey. I'm a part-owner, already. I'd just like access to my little local piece of it. Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6713 Re: DEM source 2/14/94 14:27 16/ Mark B Sachs <sachs@crayola.cse.psu.edu> Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > > Hey y'all, > > I've heard there are public access sites for USGS data, > but I can't find them yet. Are any of you Imaginoids hip to how > these doors are opened? There are a whole bunch of DEMs on the FTP site spectrum.xerox.com. It's not comprehensive, but there's a good selection there. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: If anyone finds a (most likely US Government) site that _is_ comprehensive, by all means post -- I'd like to know about it too, and I suspect so would a lot of other people. -Mark Sachs Industrial Might & Logic, Inc. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6714 PatchMath020 2/14/94 16:26 50/ woovis@infinet.com (William V. Swartz) Lines 1 to 10 of 50 (20%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I have run across a utility someone uploaded to our user group BBS call PatchMath020. It seems to have been created for use on Hurricane boards, whatever they are, and patches the math routines in programs. I will replicate the doc file below. I have applied this to Imagine 2.0 FP and have noticed faster movement in the detail editor and in rendering quickrenders. More testing to follow I am sure. I'd like to know the status of this program as far as distributability...the uploader said he found it on GEnie. I'd also like any info or thoughts on this patch, and if in fact it is a good thing for ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: all 68020 and above users. // \X/ -BiL- woovis@infinet.com (See my 'Imagine'-ary signature below) -------------------------------------------------------------------------- PatchMath020.doc Command: Begin Include This program "snoops" through other programs looking for 32 bit interger multiply, divide and modulus subroutines and replaces them with 68020 multiply, divide and modulus instructions. The 68000 only has 16 bit multiply and 16 bit divide (divide a 32 bit number by a 16 bit number giving a 16 bit result and a 16 bit modulus) instructions. C compilers for the Amiga all generate 68000 code so they must make subroutine calls to perform full 32 bit math. Command: This program recognizes several of these library modules and can replace 20 or thirty opcodes with two: the multiply or divide followed by RTS. Programs which use 32 bit math intensively may run significantly faster after being treated with PatchMath020. A few modified programs run 2 to 3 times faster than the originals. A more common result is 15 to 20 percent faster due to the fact that multiply/divide/modulus is usually a small fraction of the Command: instructions executed. As an example, Sculpt 3D's object editor runs 15% faster after being modified by PatchMath020. Silver runs an additional 40% faster. Note that the program is modified "in place" so be sure to make a backup before running PatchMath020 on you program. Also note that these modified programs will no longer run on normal Amigas. End Of Include Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6715 Gentlemen Start Your Engines 2/15/94 06:15 57/ dave@flip.sp.paramax.com (Dave Wickard) Lines 1 to 10 of 57 (17%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- The following notice hit my mailbox this morning. It is posted in it's entirity. ---- Dave, Please post this to the total IML After much concern on the part of you the Imagine user, it has ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: become apparent that the use of Apex textures is very important to you. We did not realize the amount of people who have purchased these textures and were amazed at the din of complaints over the fact that they did not work with Imagine 2.9. There has also been much discussion about the fact that Impulse has some "underhanded" concerns in making these textures non-opeartive with 2.9. This was done as we said for reasons of file format change and texture tacking problems. Command: We have however fixed the problem with all textures and have decided in an effort ot please our user base to make sure that upon the release of Imagine 3.0 that " THE APEX TEXTURES AS THE ARE NOW WILL WORK WITH IMAGINE 3.0." This action on our part is to make sure that your investment in Imagine and other products that support Imagine is protected. The texture format is changing and we will continue to change Imagine. However for this release it will not be needed for APEX to change their textures. We must also alert you to a fact that is also of concern to us and to you. These textures from Apex while attractive are not Command: created as they should be. They are slower when rendering and this is because they were developed with out the assistance of Impulse. We still urge APEX to comply with our standards, upon the release of the file format this decision to change thier textures will rest soley on the back of APEX. We are willing to help any and all 3rd party vendors with this new process. The door for communications is always open at Impulse, even if the communication is one of a negative nature. Our goal is now and has always been to LISTEN TO YOU so that we could make Imagine the product that you Command: helped to build. For those who have waited for what seems like a decade for Imagine 3.0, we are happy to annouce that the release of 3.0 is only a few short weeks away. Your continued support is appreciated and needed. As always, if you have any concerns please give us a call or drop us a note here on the IML. Command: Sincerely Michael C. Halvorson President Please post this message where appropriate. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6716 Re: Gentlemen Start Your Engines 2/15/94 11:40 9/ setzer@comm.mot.com (Thomas Setzer) Lines 1 to 9 of 9 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hurray! Thank you Mike and Impulse. I think this is terrific! Keep up the good work. Can't wait to see 3.0. Tom Setzer setzer@ssd.comm.mot.com "And of course, I'm a genius, so people are naturally drawn to my fiery intellect. Their admiration overwhelms their envy!" - Calvin ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6717 2/15/94 19:03 12/ imagine-relay@email.sp.paramax.com Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- To those of you interested, I cannot upload this file to Aminet nor distribute it via mail until I confirm the status of this program as FD. I received a mailing that indicated to me that this program may be copyrighted by RONIN, who may be the mfg of the Hurricane boards. If anyone can offer further info as to how to contact RONIN, who the coders were there, or how to confirm the status of this program, please email me. // ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: \X/ -BiL- woovis@infinet.com (See my 'Imagine'-ary signature below) Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6718 2/15/94 19:12 11/ imagine-relay@email.sp.paramax.com Lines 1 to 10 of 11 (90%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > I've heard there are public access sites for USGS data, > but I can't find them yet. Are any of you Imaginoids hip to how > these doors are opened? I haven't tried them so I don't know exactly what they have to offer, but you could try the Global Land Information System site: TELNET glis.cr.usgs.gov ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Login as: guest Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6719 2/15/94 19:56 27/ amadaeus@ccwf.cc.utexas.edu Lines 1 to 10 of 27 (37%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello, I've encountered a problem with Imagine 2.0 that I was hoping someone could help me with. I've created an object (in the detail editor) that isn't rendering correctly in "trace" mode. Basically, it's a one- no...it's a two-dimensional object which has been extruded to three dimensions. When the object is rendered, ridges appear on the flat surface, apparently along edges of a few faces. This should not be happening as all the faces on this side are coplanar; in the rendered image it should look like one smooth, flat surface. I suspect that the problem might be due to the fact that at precisely the areas where these ridges are occuring, there are a ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: couple one-dimensional faces. Since this object is being morphed into a more complicated object, quite a few points have the same cordinates. If this is some kind of Imagine no-no, then what must I do to get around it? Due to the specific two shapes being morphed, it would be very difficult to arrange the polygons of the more complicated object in such a way that make it unnecessary to converge points together. Any suggestions? explanations? Please email me directly if you can, because I'm not subscribed to this group (when I am subscribed, it clutters up my mailbox big-time). Command: Thanks. Chris. amadaeus@ccwf.cc.utexas.edu Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6720 The Imagine Ray Trace Engine 2/15/94 16:03 15/ mafox@acs.ucalgary.ca Lines 1 to 10 of 15 (66%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I guess this question would be directed at Scott or somebody who has a contact at Impulse. Simple question really: Does the imagine ray-tracer shoot more than one ray per pixel? The reason I'm asking this is that I've noticed that when I apply a texture (say peened or scratched metal) to an object and scale the texture down fairly small I get something that looks sort ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: of like when I use the Roughness Attribute (usually a no-no, since it looks pretty hideous). The effect gets very unattractive when an animating is done. I realise that Impulse wants to push for speed but I just Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6721 The Imagine Render Engine 2/15/94 16:18 37/ Mark Allan Fox <mafox@acs.ucalgary.ca> Lines 1 to 10 of 37 (27%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Greetings: I guess this question would be directed at Scott or somebody who has a contact at Impulse. Simple question really: Does the imagine ray-tracer shoot more than one ray per pixel? The reason I'm asking this is that I've noticed that when ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: I apply a texture (say peened or scratched metal) to an object and scale the texture down fairly small I get something that looks sort of like when I use the Roughness Attribute (usually a no-no, since it looks pretty hideous). The effect gets very unattractive when any sort of animating is attempted. I realise that Impulse wants to push for speed but I just can't accept an animation that has some sort of ugly static on certain objects. Command: I've been researching ray-tracing for a while and personally I would find it unacceptable to write a ray-tracer that used any less than three rays-per-pixel. The result would be much better animations and stills (this would also eliminate the need for antialiasing). Guess what else, if you set up a multi-ray-per-pixel ray-tracer you open the door to temporal antialiasing (read that as motion-blur). I really wish I had the option of defining my own balance between render quality and render time. Command: Thanks for Reading, M. A. Fox mafox@acs.ucalgary.ca Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6722 Re: Clouds 2/15/94 15:10 24/ Imagine@bknight.jpr.com (Yury German) Lines 1 to 10 of 24 (41%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi Tony (Tony Jones), in <7B35DE10@ibmpcug.co.uk> on Feb 8 you wrote: : : > Does anyone know of a way to make good looking clouds with Imagine? I : > don't mean 3-D clouds, just clouds ala VistaPro & Scenery Animator. Might : > be a good idea for a new texture. :) : : Well ! Try making some clouds with Scenery Animator and turn your camera : vertically up to the sky . Then render a pcture of it and use it as a brush : with the "repeat" gadget and "mirror" gadget on. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: : : HASTA LA VISTA from Franky ! : Actually that will not look so good! The best you can do is create a landscape for VistaPro or or SceneryAnimator that is totally flat! Then Load it in to the program. Then place the camera in the Scenery program at approximate location of your camera in Imagine. If you want to exclude the ground raise the camera up .. and also raise the cloud ceiling up. This Command: will get rid of the ground. At worse you can always clip the ground out with a paint program. This will give you the correct positioning and the proper location and density of the clouds. If you point it towards the scy it will just not look right! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6723 Re: PatchMath020 2/15/94 20:50 8/ DCG9367@tntech.edu Lines 1 to 8 of 8 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- >I cannot upload this file to Aminet nor distribute it via mail until I >confirm the status of this program as FD. I received a mailing that I believe that this has already been on AmiNet, I have it and I think that's where I got it! I don't get amiga stuff from anywhere else but AmiNet. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6724 Re: Gentlemen Start Your Engines 2/15/94 22:04 23/ "Steve \"Vis\" Lopez" <vis@hebron.connected.com> Lines 1 to 10 of 23 (43%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Tue, 15 Feb 1994, Dave Wickard forwarded this from Impulse: > We have however fixed the problem with all textures and have > decided in an effort ot please our user base to make sure that upon the > release of Imagine 3.0 that " THE APEX TEXTURES AS THE ARE NOW WILL WORK > WITH IMAGINE 3.0." This action on our part is to make sure that your > investment in Imagine and other products that support Imagine is protected. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Absolutely Beautiful!!! Now THIS is the sort of post I like to find in my mailbox! I think everyone should engage in a moment of applause for this little development. Oh, and a big 'thank YOU' to the folks at Impulse for listening on this crucial subject. Steve. v Command: i s Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6725 textures 2/16/94 00:03 2/ perkins@ensinfo.uvsq.fr (Sebastien PERKINS) Lines 1 to 2 of 2 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- has any one out there, especially Impulse or Apex, thought out a texture that would keep an object "wireframed" ? it would really be nice, for example for creating flashy objects, half wire-framed, half rendered ..... like in some adverts ..... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6726 Re: DEM source 2/15/94 22:11 29/ "Steve \"Vis\" Lopez" <vis@hebron.connected.com> Lines 1 to 10 of 29 (34%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Mon, 14 Feb 1994, Mike McCool wrote: > I've heard there are public access sites for USGS data, > but I can't find them yet. Are any of you Imaginoids hip to how > these doors are opened? > > And hey, I'm not being cheap about this. I PAY for the US > Geodetic Survey. I'm a part-owner, already. I'd just like ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: > access to my little local piece of it. US Geological Survey I beleive... But just to warn you, some of the DEM files on the xerox site are 20 megs long. Mite bit big to render. There are a few dem's on aminet, but I cant remember where... I downloaded the SHORT.FILES list and used emacs to do a text search on DEM and map. Also, I seem to have lost the data, but I once jumped on the sci.geology newsgroup and asked this same question, and they were able to give quite a few sites. Wish I could find that data now... Ah well, that's what happens when you leech 15 megs a day.... you cant keep track of Command: anything. Thank god for tape drives though... Steve. v i s Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6727 textures 2/16/94 01:33 2/ perkins@ensinfo.uvsq.fr (Sebastien PERKINS) Lines 1 to 2 of 2 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- is anyone at APEX or IMPULSE thinking of creating a "wireframe" texture ? i.e. have a wireframe version of an object in a scanline scene. This could be very nice, imagine a half-rendered, half wire-framed object ...... ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6728 Re: DEM source 2/15/94 20:32 46/ pringle@holly.cuug.ab.ca (Greg Pringle) Lines 1 to 10 of 46 (21%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- In <9402142025.AA00714@efn.org> mikemcoo@efn.org (Mike McCool) writes: >Hey y'all, > Only problem is, I can't seem to find any DEM data, other >than what the USGS mapstore in San Fran wants to charge me three >thousand dollars a pop for. That's right, we paid for the >gathering of this data, and now they want us to pay for it again. Well, if you have access to a cdrom drive.. (from alt.cdrom FAQ) ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: 47. Where can I get maps of the US on CD-ROM? The USGS is producing a series of cds that contain 1:100,000 scale digital line graph (DLG) data. Presently, only Florida is available. Also, 1:2,000,000 DLG cd is available for the US. Call 1-800-USA-MAPS for more info. You can also get topo data (with AVHRR coverage) on CD-ROM for $32. This Command: is DEM (30" elevation data) for the whole US. Contact: EROS Data Center, Sioux Falls, SD 605-594-6507, or 6511 The Digital Chart of the World (DCW), produced by your Defense Mapping Agency, is generally acknowledged to be the best data set providing world-wide coverage. It is at a scale of about 1:1 000 000, and it is unlikely that you will find data at a larger scale for much of the world. At $200.00 for the set of 4 CD-ROMs and viewing data, it is considered to be a steal by most professional users, though it might be a bit of an overkill for domestic use. You can obtain it from: Command: U S Geological Survey Distribution Center Building 810 Box 25286 Denver, CO 80225 Command: -- +------------------------------+---------------------------------------+ | Greg Pringle | Amiga VBBS - Multitasking, Windowed | | pringle@cpsc.ucalgary.ca | BBS'ing! | | pringle@holly.cuug.ab.ca | VBBS 14.4K: (403) 284-2048 & 284-5625 | +------------------------------+---------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6729 A reply to Mike Halvorson 2/16/94 10:06 145/ spworley@netcom.com (Steve Worley) Lines 1 to 10 of 145 (6%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Mike Halvorson has posted a letter to users here on the mailing list regarding the use of the Essence textures with Imagine. As author of the Essence textures, it obviously interested me a great deal. I have been very careful in trying to avoid noise on the IML, especially from fanning flame wars. During the past week or so, when the information that Essence I and II could indeed work with Imagine 2.9 was made available, I was carefully quiet, though I read each post daily. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: A simple, one byte, ID number change allowed Impulse to make Imagine 2.9 reject any non-Impulse texture. The decision to add this rejection is odd in the sense that it seems to have no function other than to produce incompatibilities, in particular with Essence. I was hoping that with the release of Imagine 3.0, we at Apex would just be able to change this byte in our textures, and ship off free patches to all of our users. I made a conscious decision NOT to immediately announce or patch the one-byte change to the textures to make them 2.9 compatible for the reason that Impulse might just change the byte again (or worse) and break them again in 3.0. This is why it was an independent Command: person who was the one to post the "What? The textures are just a byte different?" revelation. In fact, I had asked John Grieggs, who had figured out the patch byte weeks ago, NOT to post the information, since it would certainly lead to unproductive flaming. With Mike's recent post here on the IML, I feel I must now respond. Mike Halvorson, president of Impulse, writes: > There has also been much discussion about the fact that Command: > Impulse has some "underhanded" concerns in making these textures > non-opeartive with 2.9. This was done as we said for reasons of file > format change and texture tacking problems. I agree, there ARE new texture capabilities in 2.9, but Zack has been intelligent in adding these by extending the 2.0 format. This allowed Impulse to use their old 2.0 textures without rewriting them. Note that the Impulse "Checks" texture in 2.0 and 2.9 are identical, with the exception of ane byte changed internally. It was this ID byte which has caused the incompatability problems, not the texture code Command: itself. The Essence textures, with the byte changed, work perfectly in 2.9, including using texture tacking. > We have however fixed the problem with all textures and have > decided in an effort ot please our user base to make sure that upon > the release of Imagine 3.0 that " THE APEX TEXTURES AS THE ARE NOW > WILL WORK WITH IMAGINE 3.0." I am extremely glad to see this. The decision to reject 2.0 textures, even though they were still compatible with 2.9, was a bad one, as Command: evidenced by the uproar this has produced here on the IML. At Apex, there have been literally hundreds of phone calls, and I'm sure Impulse has gotten many as well. Mike, thank you for deciding to remove the texture ID check; it will make life easier for both of us. > We must also alert you to a fact that is also of concern to us and to > you. These textures from Apex while attractive are not created as > they should be. They are slower when rendering and this is because > they were developed with out the assistance of Impulse. Command: This is the claim that really stung me and made me write this reply. Mike, I am shocked that you have made such a deliberate, malicious, slam at Essence. I fiercely disagree with your absurd misrepresentation of the quality or speed of the Essence textures. How do you know how the Essence textures work? How do you know what their internal algorithms do? Different textures have different CPU requirements. In particular, making high quality fractal noise requires a significant amount of computation, especially when you need to avoid visual artifacts and support the use of 4D, animated noise. Command: Efficient texture design is actually a topic which I can claim to be expert at. I have written several articles about efficient texturing, including "The Art of Noise" in Ray Tracing News (Volume 5, Number 2, 1992), and "Practical Texture Implementation" in last year's texturing course at SIGGRAPH (Course notes, "Procedural Modeling and Rendering Techniques", 1993). In SIGGRAPH '94 I will be lecturing in a new texturing course, and I'm now coauthoring a new book about texturing methods to published by Academic Press, also be released at SIGGRAPH. Mike, please don't imply that I do not understand how to write textures. Command: The mechanics of making a texture that Imagine can use is not hard. We have indeed been forced to backengineer this method, but it is not a difficult task; other people have done the same. We are quite sure that we at Apex understand this texture calling method quite well, and that there is no inefficiency in the texture interface we use. Mike, your comment refers to the Essence textures as if they are quick, unstable hacks which are "not created as they should be." I see this is in dramatic contrast to Impulse's own textures, where your own documentation actually WARNS you that misset texture parameters can Command: break them and possibly crash the machine. But the main question is whether the Essence textures are indeed slow compared to "Impulse-approved" versions. Well, this is easy to test. The single texture which has an exact equivalent in our independent libraries is "Crumpled"; even the name is the same in both our collections. Fire up Imagine 2.9, and render an object with the Essence Crumpled texture on it, timing the rendering speed. Render the exact same scene, but using Impulse's version of the Crumpled texture. In a low resolution test case, rendered on a stock A3000, using the Command: default parameter settings of each texture, the Essence version rendered in 1:53, and the Impulse version in 3:09. > We still urge APEX to comply with our standards, upon the release of > the file format this decision to change their textures will rest soley > on the back of APEX. We are willing to help any and all 3rd party > vendors with this new process. Mike, you're implying that the Essence/Imagine 2.9 incompatibility has occurred because we have not asked for any help from you. This is Command: completely untrue; in fact I've made many attempts to get any information about textures, as far back as May of 1992, even before Essence I ever shipped. Your only comment to a pre-release set of the Essence I textures I sent to you was that they were nice and that you'd like to see a foliage texture. I've talked to you personally as well as sent FAXes, asking for any texture information. While I've been promised information on many occasions, as recently as December 1993, I have never received anything, even on 2.0 texture formats. I think it's great that you claim you will publish something publically about the 3.0 format textures when you ship 3.0, since you have never Command: provided any assistance whatsoever to us in the past. > The door for communications is always open at Impulse, even if > the communication is one of a negative nature. Our goal is now and > has always been to LISTEN TO YOU so that we could make Imagine the > product that you helped to build. Ah, this is true, you do listen to input. I sent an early copy of Essence Volume II to you in August of 1993. You obviously did look at the software I sent, since many ideas from Essence are now found in Command: the new 2.9 Impulse textures. This is suggested by slight similarities like using negative colors to disable color addition, to more overt correspondences like using "T1 T2" labels for transition levels, to textures with comparable functionality and even names (like Crumpled). I doubt that any Apex code was copied, but obviously you incorporated a lot of the ideas pioneered by Essence into your new textures. I actually don't have any objection to this; it's the most sincere flattery you can possibly give me. Command: -Steve Worley spworley@netcom.com Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6730 Re: DEM source 2/16/94 11:04 12/ jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup) Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Not sure if this got out the first time I posted it, so ... Try: resdgs1.er.usgs.gov In the /DEM directory, there are hundreds and hundreds of DEM files, compressed for your chewing enjoyment. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: -- Jeff Walkup <jwalkup@sfsuvax1.sfsu.edu> Computer Graphics, Animation, Video Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6731 Re: PatchMath020 2/16/94 12:23 14/ Ray Collett <collett@agora.rain.com> Lines 1 to 10 of 14 (71%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- On Tue, 15 Feb 1994 DCG9367@tntech.edu wrote: > >I cannot upload this file to Aminet nor distribute it via mail until I > >confirm the status of this program as FD. I received a mailing that > > > I believe that this has already been on AmiNet, I have it > and I think that's where I got it! I don't get amiga stuff from > anywhere else but AmiNet. > ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: That's where I got my copy, off of the Aminet. Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6732 Re: DEM source 2/16/94 18:08 13/ "W. Bruce Moore, Video Alchemy" <moore@hydra.enet.dec.com> Lines 1 to 10 of 13 (76%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Here are the ones on Aminet: mcnv3.lha gfx/misc 27K+Converts USGS ascii DEM files to Vista/Sce vdem-az-co.lha gfx/misc 683K+Vistapro DEM files converted from USGS dat vdem-md-dc.lha gfx/misc 671K+Vistapro DEM files converted from USGS dat vdem-mid.lha gfx/misc 185K+Vistapro DEM files converted from USGS dat vdem-pa-ny.lha gfx/misc 359K+Vistapro DEM files converted from USGS dat vdem-penny.lha gfx/misc 11K+Vistapro DEM files converted from NIST dat vdem-southeast.lha gfx/misc 201K+Vistapro DEM files converted from USGS dat ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: vdem-va.lha gfx/misc 879K+Vistapro DEM files converted from USGS dat vdem-west.lha gfx/misc 887K+Vistapro DEM files converted from USGS dat Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6733 RE: textures 2/17/94 03:20 22/ "Alex..." <eezer@dcs.warwick.ac.uk> Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- > has any one out there, especially Impulse or Apex, thought out a texture > that would keep an object "wireframed" ? it would really be nice, for > example for creating flashy objects, half wire-framed, half rendered ..... > like in some adverts ..... Ahh, well, this is really easy to do in Imagine 2.9. Use the Lattice function (under the New Stuff menu) and enter a value of about -0.05 in the requester. This will turn your entire object into a wireframe, made up form narrow tubes. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: If you just want part of the object wireframed, then select the edges you want in Pick Edges mode and perform the Lattice from there. If I get a chance I'll do a quick piccy and upload it to the aminet. TTFN, Alex... %-----\|/------------------- #include <.siggy.h> --------------------------% Command: % (o o) eezer@dcs.warwick.ac.uk -=* Retina's Rule *Bo) *=- % %-oOO-(_)-OOo- CSE Student @ Warwick Uni. UK "All opinions are just mine" % Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6734 Mr. Worley's recent letter 2/17/94 07:18 63/ dave@flip.sp.paramax.com (Dave Wickard) Lines 1 to 10 of 63 (15%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- The following letter was waiting for me this morning in my mail. It is posted here in it's entirity. -Dave ----------------------------------- Dave please post over IML I have read, as some of you may have, Mr. Worleys letter. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: It seems Mr Worley suggests that there is still some other agenda on the part of Impusle as it reagrds the essence textures that he produces. Mr Worley forgets that Imagine 2.9 is not a relase product, it is a interim version so that people could see what we have done. Yes we made some changes, it broke his textures, and you complained about it. Of course there are more changes than the one which makes the essence texutres work, but what is the point of arguing, we have fixed the problem so that you would not have to wait for some patch to fix what you want to use. Command: We here at Impulse appreciate that Mr. Worley spends his time studying textures for programs like Imagine. We are excited to know that he will continue his fine work, he however takes us to case when it comes to speed of his textures. I appologize, I make this comment in the second voice, this is what we have heard from several users. They are slow, this is what you have said, not us. I was foolish to publish such a comment knowing that I have no personal knowledge of the essence textures, I looked a a few, used them once or twice and went back to the ones that we make. Also in Mr. Worleys post, he alludes to the fact that we copied his Command: textures, this is as far from the truth as possible. Mr. Kirvan, the man who wrote the textures for 3.0 is not one who would in any way spend time doing this. He is very creative in his own right and as such I think has enough ego to warrant the development of his own textures. I know this to be true, I watched him as he put in months and months of time to do the best he could. The rest of Mr. Worleys letter to you the IML user is for your to decide upon. I will not get involved in any further NOISE, if you have complaints, please let us know, we will as in this case make the changes if Command: we can. If you have suggestions regarding Imagine, please let us know. If you find bugs, let us know at once. All vendors, no matter how diverse the backgrounds or directions must find a common ground by which they can work together. Mr Worley is invited to direct himself to the issues of the growth of Imagine and you the user. I doubt that you really want to hear all of this garbage or noise, so it stops here, today and in the future as it realtes to Impulse. As a final note, complaints, suggestions and other comments are not Command: resticted to Imagine users, this includes all vendors who would make a product to support our efforts. I get many calls from various other vendors who would be involved with what we are doing. My phone is always open to Apex or any other company that would desire some help. So, back to 3.0, we are very close now and hope that you will enjoy our efforts, and I will personally make sure that Mr. Worley gets a brand new shinny copy of Imagine 3.0 so that he can do whatever testing he desires. Command: Up, Up and away. Mike Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6735 RE: textures 2/17/94 09:59 21/ Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu> Lines 1 to 10 of 21 (47%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- This adds alot of extra polygons though. It's not true wire frame, which Imagine is completely capable of, just not for specific objects... Cyrus J. Kalbrener Digital_Cel "...To Render: By Any Means Necessary!!..." ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: On Thu, 17 Feb 1994, Alex... wrote: > Ahh, well, this is really easy to do in Imagine 2.9. Use the > Lattice function (under the New Stuff menu) and enter a value of > about -0.05 in the requester. This will turn your entire > object into a wireframe, made up form narrow tubes. > %-----\|/------------------- #include <.siggy.h> --------------------------% > % (o o) eezer@dcs.warwick.ac.uk -=* Retina's Rule *Bo) *=- % > %-oOO-(_)-OOo- CSE Student @ Warwick Uni. UK "All opinions are just mine" % Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6736 Texture talk 2/17/94 09:38 44/ Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mi Lines 1 to 10 of 44 (22%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- I was going to bring this up but Steve Worley has already responded to Mike Halvorson's open letter regarding the "supposed" slowness of Essence textures to "legitimate" Imagine textures. That comment from Mike's message really stood out so I did a speed comparison and found the Essence and Imagine textures to take about the same amount of rendering time, which backs up what Steve said. A few months ago, somebody posted a message quoting Mike as saying the textures for Imagine 2.9/3.0 were "algorithmically different" (supposedly better) so that was supposed to be the reason for the incompatibility of ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: V2.0 textures, including Essence, with V2.9/3.0. Don't think a version check byte can be considered "algorithmically different" unless you consider a version check an "algorithm" (don't know what school of software teaches this interpretation). Beyond all this Essence vs. Imagine textures controversy, I am having problems with inconsistencies between Imagine V2.0 and V2.9 textures. I made an object with a radial texture (the "legitimate" Imagine one) in V2.9 and did a Scanline. The object with radial texture was opaque, when it was supposed to be partially transparent. So, I went to Trace and now it was partially transparent but the object behind it was showing through in Command: greyscale, not color. Then, I went back to Imagine 2.0, recreated the object with the radial texture, using the V2.0 radial texture, and did a Scanline. Lo and behold, it worked the way I thought it should; partially transparent and the colors of the object behind it coming through with some diffusion. To experiment further, I rerendered in Trace mode and it came out like the same scene in V2.9; partially transparent but with the colors of the object behind it coming through in greyscale. Why is Imagine V2.9 treating the same Imagine texture differently from Imagine V2.0? |\_/| Command: < O_o > =( I )= - Aackk! |U| Pphhttt! | | Bleeaahh! Bugs in software is like coughing up furballs; it sure feels good getting them out of your system! - Bill the Cat Command: Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6737 3.0 Upgrade Pricing 2/17/94 10:47 4/ beeton@SEDSystems.ca (Gary Beeton, beeton@SEDSystems.ca) Lines 1 to 4 of 4 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- This is directed to Impulse. Have you determined what the pricing will be to upgrade from 2.0/2.9 to 3.0? Will there be any breaks for those of us who own Imagine for the Amiga _and_ the PC? For that matter, will the PC upgrade be shipping at the same time as the Amiga upgrade? Thanks in advance. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6738 Stuff -n- Nonsense 2/17/94 10:18 49/ "Andrew P. Vogel" <vogelap@ucunix.san.uc.EDU> Lines 1 to 10 of 49 (20%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hello everyone. Just wanted to comment on the situation with Apex and Impulse... I'm extremely pleased to read that Imagine 3.0 will allow Essence textures to be used. This indicates to me that Impulse is attempting to be responsive to the needs of their customers. I do admit that I was _plenty_ peeved when I learned that one byte was the sum total difference that was preventing them from working in 2.9. I'm not sure I understand completely WHY the change was made in 2.9, but that's water under the bridge. The patch works for now, and ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: 3.0 will allow us to use the original Essence textures, so I am satisfied in that respect. Curious, though, is that Impulse took the opportunity to slam on Essence textures and question their efficiency and all that. Additionally, I received a private message from Mike H. that told me that although the Essence textures may LOOK like they're working, that essentially they're not at all. I replied that to me, the LOOK is what I'm going for... No response. I've got the original post somehwere... Perhaps when I get home I'll send it up. Command: Fact of the matter is this: There is acknowledged friction between Apex & Impulse, and I don't know much of the reasons why. Impulse, with 2.9, had put us, the consumers, right in the middle of their bitchy little war. With 3.0, they've put us, the consumers, back where we should be - the driver's seat. Thanks Impulse for listening to us. Perhaps the huge reaction you've gotten to EssenceGate has put into better perspective the feud... I am curious about Mr. Worley's post (Hi Steve!) as well. In it, he indicates that Impulse didn't respond to his requests for texture code guidelines for Command: 2.0, much less for 2.9. To the best of my knowledge, Steve has NEVER received any code from Impulse regarding textures. Interesting, eh? I think that we're in the back stretch of a nasty little issue, and that we're coming out ahead for it. One last little thing... Does anyone, anyone at all, specifically anyone from Impulse think that maybe they can give us a slightly better (hopefully accurate) estimation of when 3.0 will be available? For a while now, we've been seeing 'in a few short weeks', and I'm wondering just how many 'short Command: weeks' it's going to be. Call me impatient, but I remember paying $100 a LONG time ago for 3.0. Granted, I got 2.9, but I bought 3.0, and it still hasn't been delivered.... Scott or Mike: how are the manuals coming? Can't wait to try out the LATTICIZE trick to make wireframe-looking objects! Thanks to whomever tipped us on that! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6739 Re: textures 2/17/94 01:12 22/ dan.santos@p5.beachen.ct.se (Dan Santos) Lines 1 to 10 of 22 (45%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- In a message of 16 Feb 94 Sebastien PERKINS wrote to me: SP> From: perkins@ensinfo.uvsq.fr (Sebastien PERKINS) To: SP> imagine@email.sp.paramax.com SP> is anyone at APEX or IMPULSE thinking of creating a "wireframe" texture SP> ? i.e. have a wireframe version of an object in a scanline scene. This SP> could be very nice, imagine a half-rendered, half wire-framed object ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: SP> ...... I tried to simulate this with filter brushmaps once... It could look really great if it weren't for this Imagine bug with filter (an object with full filter values isn't totally invisible). Great idea for a texture though, if this bug is fixed on v3.0 /Dan Internet dan.santos@p5.beachen.ct.se Command: FidoNet 2:200/103.5 AmiNet 39:162.113.7 Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6740 Wireframe 2/18/94 01:51 16/ greg.tsadilas@hofbbs.com Lines 1 to 10 of 16 (62%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Ok, I see someone already metioned the Latticize function for creating wireframe objects. Here's another way for creating the wire-frame with square or rectangular wireframe openings. Set the objects filter values to 255, 255, 255. Apply one of the Death Star family of textures to the object. Set the Bevel Filter value to 0 (zero). ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: What you get is the bevel portion of the texture showing only. Voila! "Wireframe". Of course, you may or may not want to adjust the bevel width and the bevel slope. GreG Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6741 2/18/94 12:15 33/ imagine-relay@email.sp.paramax.com Lines 1 to 10 of 33 (30%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Kirvan, Hey there! I've run across a problem in Imagine 2.0 in trace mode wherein a totally transparent object with a bright global reflection map will display the reflection map's colours in even if the object is non-shiny and non-reflective i.e it is not rendered as transparent. If there are two such objects overlapping, where they overlap *is* transparent. This isn't a problem when using scanline. I don't know if this has been reported by anyone yet, but it ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: sounds very similar to other problems I've heard discussed on the mailing list. So, Is there any public bug-list available for Imagine 2.0? (i.e. has it been reported?) How does one report these bugs other than calling Impulse (is there an e-mail address??) Command: Is there a list of what bugs will fixed in the 3.0 release? Blitzkrieg (tanks in advance), Rob -- +-----------------------------------------------------------------------------+ | Rob Hounsell BNR WAN: HOUNSELL@NMERH53 | | Team Leader: UNIX INTERNET: HOUNSELL@BNR.CA | | System Performance: PHONE: (613) 765-2904 | Command: | Paradigm Club Design Team. Dept. SP23 ESN: 395-2904 | | Bell Northern Research | +-----------------------------------------------------------------------------+ Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6742 2/18/94 17:56 2/ imagine-relay@email.sp.paramax.com Lines 1 to 2 of 2 (100%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Any ideas for creating a good snake? Use texture or bitmap and tack? Thanks for your suggestions...Ed ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6743 Lens Flare object 2/17/94 21:51 12/ Jeff.Saffold@lookout.com (Jeff Saffold) Lines 1 to 10 of 12 (83%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Well, I have uploaded the lensflafe object from the last AA, so it should be on Aminet ASAP (If I got the readme right this time.:) Its not the greatest, but, its better then nothing.:) Look for Flare.lha on Aminet soon! ... I'd rather be assimilating. * Q-Blue 1.0 *-- ******************************************************************* * Cuerna Verde BBS FidoNet Gateway * Data/Fax: 1-719-545-8572 * ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: * Pueblo, Colorado USA * FidoNet: 1:307/18 * ******************************************************************* Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6744 2/19/94 15:04 46/ imagine-relay@email.sp.paramax.com Lines 1 to 10 of 46 (21%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- ramorak@cix.compulink.co.uk (Craig Donaldson) pecked out: > > >In-Reply-To: <9402051845.AA12315@freenet.victoria.bc.ca> >> Here's another one...... I presently converting all my 2.0 >>projects and objects (in which I used a LOT of Essence textures ;-( >>to 2.9. Most effects I've been able to translate but I've been having ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: >>problems with my spaceship deflectors (get Scottie! ;-). With essence >>I'd just apply blobc to a transparent plane and morph it over time >>for a fractelly, energy effect. I've been using filnoise2 to some >>degree of sucess but it 'aint nearly as nice. Any suggestions? What >>are people using to dirty up objects? Is there something that >>recreates the effect of fracturb etc...? > >Hi, Just found this among my "TO DO" list. I am not sure if I have >replied to this yet, if not I am sorry for not replying earlier :(. >Well, I guess now that there is a known patch, you don't require an Command: >answer anymore :) Yea, I'm fine now but this whole process has been pretty tiresome. I wasted a lot of effort trying to recreate effects generated with Essence and Imagine 2.0 to no avail. I'm happy that the matter has been cleared up but sincerely NOT IMPRESSED. PoP! goes a week of work. On the matter of Imagine/Essence textures. I vastly prefer Essence's fractel coding. I find the effects much more to my taste and that "time" parameter is a boon to anyone doing swirling clouds or shields. It'd be nice to see something like this for the 2.9 textures (some hope, they'll Command: just keep squabbling....). Christopher ps. There, I've said my piece, let's get back to some relevant (read: productive) discussions. Has anyone got the inside track on the psuedo-particle requestor? I've been trying to get something "engine-like" through an emmission but.......... no "bubble-drive" ;-). Command: -- ....and if there be some harder, better way ua197@freenet.victoria.bc.ca to salvation than to follow that which we cs833@cleveland.freenet.edu believe to be good, then are we all damned. christs@island.amtsgi.bc.ca Lord Dunsany, "Dom Rodriguez" (1922). Join the Animation Sig! Command: Read article (text) .../Mailing Lists/Imagine (mail to: imagine@email.sp.paramax.com) 21400.3.1.6745 2/19/94 16:55 28/ imagine-relay@email.sp.paramax.com Lines 1 to 10 of 28 (35%) ----- You are reading a text article. Use <RETURN> or 'page' to move through the text ('help page' for details). Type 'add_article' to reply, 'forward' to move to the next article, and 'done' to stop. ----- Hi ! This mail is not exactly Imagine related. Sorry about that. Would any of you have knowledge of a Public Domain or Shareware utility to manipulate (classic image processing) and convert (to and from) TIFF and Sun rasterfiles ? This utility would have to be run from a Silicon Graphics or a Sparc Sun. ----- page edit transfer mail help top logout set go done forward back add_article subscribe unsubscribe headers Command: If such utilities exist, could you indicate me the full path and IP number of the site I can download them from. Ta. JC PS : contact me by private E-mail or through the IML. Command: 'If I don't see a line of Fortran again, I'll be a happy programmer !' Jean-Christophe DESPLAT J.C.Desplat@shu.ac.uk Materials Research Institute Sheffield Hallam University Sheffield, UK